Arx Fatalis

Arx Fatalis

uriahheep50 Apr 28, 2016 @ 7:11pm
Portals Broken?
Anyone else having issues with the portals? I've got to the point where the snake lady activates the castle portal and gives me the runes and instructs me how to use them. I went back to the cave where the friendly troll is and activated his portal so I should be able to travel between those two but none of the portal "doors" are showing up. Any help would be greatly appreciated. Thanks!
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Oneeyed Apr 28, 2016 @ 8:59pm 
Afair the snake women don't actually activate the transporter. You have to do it yourself.

Is one of the triangles on the teleporter in Arx white? If it is white it means this teleporter is activated and can be reached by another activated transporter.

Go back to Arx and look for yourself if one of the triangles have become white. If not try to activate it and see if you can use the teleporter network now.
uriahheep50 May 1, 2016 @ 10:54pm 
That's the problem. None of the triangles are turning white. Both the Arx teleporter and the one in the troll cave are activated. They have the white cone in the middle, but neither of them have a "door" lit up.
Claws May 15, 2016 @ 7:28pm 
Yes I am having the same problem. The two teleporters on level 1 and the one on level 2 worked just fine, but on level 3 the teleporter doesn't show any doors, just the white cone in the middle...
uriahheep50 May 17, 2016 @ 9:56pm 
Originally posted by Claws:
Yes I am having the same problem. The two teleporters on level 1 and the one on level 2 worked just fine, but on level 3 the teleporter doesn't show any doors, just the white cone in the middle...

I actually quit playing after I encountered this and couldn't find any fix for it. The troll cave was the only one I tried to open. I just assumed none of them were working for me. I'll go back and see if the level 1 and 2 portals open for me. Thanks for the info!
ditsykitty Jun 9, 2016 @ 6:37am 
I know this reply is a bit late in your discussion, but I only now am browsing all these Arx discussions out of curiosity after playing the game.

Just beat it yesterday with only 3 portals working. Well, one half worked. And I nearly cried when level 8 didn't activate properly. I kept reloading my quicksave and recasting to no avail. I did a LOT of walking especially cos I vendored almost every goody I came across. Except for lvl 8 excess gear. I left all that in the 2 chests cos I was full already. Never went back cos at that point I was too excited to see end-game.

Mega Movis, and plenty of mana potions, was seriously helpful!

Also, each new game may encounter different portal problems. My first time halfway thru (restarted cos I didn't like where I put my character points) I had different portals available.

Goodluck.
Claws Jun 9, 2016 @ 8:11pm 
Yeh, I already finished the game when it first came out, was very excited to replay it and really got into it, unfortunately the broken teleports ruined the experience and now I uninstalled it. Oh well, it will remain a great game in my memory. I hope that Arkane Studios will go back to their roots and make anothwer hardcore RPG or a sequel to Arx.
ds Jun 9, 2016 @ 11:41pm 
Hi,

is this with Arx Libertatis or unpatched Arx Fatalis?

In either case, please you provide a save file.
ditsykitty Jun 10, 2016 @ 1:09pm 
I didn't know if you wanted me, or anyone else in this discussion, to personally email you save files, but I have 2, both with different teleport problems. Not sure if you'd like to see them both. I zipped them as well. Hope that's not a problem. Sent them to your constexpr address. :S

Also, this is with Arx Libertatis. I couldn't play it without.
Last edited by ditsykitty; Jun 10, 2016 @ 1:16pm
ds Jun 10, 2016 @ 1:52pm 
Thanks, I'll look into it.
Claws Jul 18, 2016 @ 7:05pm 
Would be amazing if this can be fixed.
ds Jul 19, 2016 @ 6:40am 
Hi all,

which Arx Fatalis / Arx Libertatis versions did you use for your playthroughs? It looks like this is an issue with times stored in the save files so all versions you used matter, not just the last one.

ditsycitykitty, are the two save files you sent me from the same playthrough? Do you remember roughly how long you played to get to that point? (Just trying to see which times in the save are bogus).

If anyone else can provide save files, that could be helpful as well. You can attach them to the bug report[bugs.arx-libertatis.org].
ditsykitty Jul 19, 2016 @ 11:39am 
Hi Daniel,

I used "arx-libertatis-1.2-dev-2016-05-25-windows" in Win10 for those 2 different playthroughs. The first had a normal hero and the second had a "special" hero. I think I played the normal hero, the first save, around 10-15 hours. Maybe? The second special hero I played maybe around 40 hours til that point.

I currently have "arx-libertatis-1.2-dev-2016-06-12-windows" installed and have encountered the same thing with my current playthrough.

Something to maybe note, it always seems to be different portal problems with each new hero. Completely random.

Also, I find that sometimes the portal problems become half-fixed towards end game. After you take back the city of Arx.

And I've been too lazy to play on my Linux to see if it also occurs. My Linux game is too jerky to be properly played, but maybe I'll try to fix that soon.
ds Jul 19, 2016 @ 12:00pm 
Originally posted by ditsycitykitty:
Hi Daniel,

I used "arx-libertatis-1.2-dev-2016-05-25-windows" in Win10 for those 2 different playthroughs. The first had a normal hero and the second had a "special" hero. I think I played the normal hero, the first save, around 10-15 hours. Maybe? The second special hero I played maybe around 40 hours til that point.

I currently have "arx-libertatis-1.2-dev-2016-06-12-windows" installed and have encountered the same thing with my current playthrough.

Something to maybe note, it always seems to be different portal problems with each new hero. Completely random.

Yeah, I have no idea yet where things go wrong.

Also, I find that sometimes the portal problems become half-fixed towards end game. After you take back the city of Arx.

Yes, the portal doors aren't completely broken, it just takes ridiculously long before they open.

And I've been too lazy to play on my Linux to see if it also occurs. My Linux game is too jerky to be properly played, but maybe I'll try to fix that soon.

Thanks for testing. It's probably unlikely that this is OS-specific (at least once the timers are broken, the doors don't open under Linux either), but if you have time to test it would be appreciated.
ds Jul 26, 2016 @ 5:40pm 
Portals should work correctly in the 1.2-dev-2016-07-26 development snapshot[arx.vg].

I have added code to fix up the script timers so portals should now open when using existing saves made with previous AL 1.2 development snapshots - you do not need to re-cast the spell.

Many thanks to bsxf47 for tracking down what I think is the root cause for this issue.

The development snapshots now also have debug checks enabled, which may cause a slight performance decrease (which will not be there in release versions). If anyone is keen to do another playtrough, I'd be interested to know if any of the checks fail - they will appear like normal crashes and you can use the crash reporter tool to submit them.

Thanks to everyone for testing, reporting the issue and providing save files.
ditsykitty Jul 28, 2016 @ 12:47am 
Hi Daniel,

I didn't know where else to post this, but since you mentioned the crash reporter tool here I hope no one minds.

Anyway, I decided to do another play thru to check the portals and ran into a crash. I tried to submit a crash report with the crash report tool and it could not submit the report.

"Could not create a new issue on the bug tracker
Could not get issue URL"

I guess I'll go submit both problems manually, though I'm slow with these things. :/
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Date Posted: Apr 28, 2016 @ 7:11pm
Posts: 23