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I was getting a plain black screen. Getting rid of the libasound.so.2 fixed the issue.
Thanks!
Here is how it looks like on ultra settings: http://oi64.tinypic.com/54uikm.jpg
That will prevent steam from overwriting your changes with updates.
Here is console output if it helps
---------------------------------
[1001/004212:ERROR:gl_context_glx.cc(107)] Couldn't make context current with X drawable.
[1001/004212:ERROR:gles2_cmd_decoder.cc(3200)] GLES2DecoderImpl: Context lost during MakeCurrent.
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[1001/004212:WARNING:x11_util.cc(1490)] X error received: serial 1033, error_code 171 (GLXBadDrawable), request_code 154, minor_code 26 (X_GLXMakeContextCurrent)
[1001/004212:ERROR:gl_context_glx.cc(107)] Couldn't make context current with X drawable.
[1001/004212:ERROR:gles2_cmd_decoder.cc(3200)] GLES2DecoderImpl: Context lost during MakeCurrent.
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[1001/004212:WARNING:x11_util.cc(1490)] X error received: serial 1065, error_code 8 (BadMatch (invalid parameter attributes)), request_code 154, minor_code 26 (X_GLXMakeContextCurrent)
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6522)] Trying to call glDeleteVertexArraysOES() without current GL context
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6512)] Trying to call glDeleteTextures() without current GL context
[1001/004212:WARNING:x11_util.cc(1490)] X error received: serial 1095, error_code 3 (BadWindow (invalid Window parameter)), request_code 4, minor_code 0 (X_DestroyWindow)
---------------------------------
anyway, libasound has been sorted already and it was preventing the game to start. My problem is the game works but at low graphics settings even when high/ ulra setting was selected.
I can't find anything related to missing libs in output so I guess it should be fine...
I've tried, they fine. I already gave up on this game.