Shadowsxfall 28. Dez. 2012 um 14:29 Uhr
Gamepad with Sands of Time
I have a wired xbox 360 controller plugged in through usb and when I launch the game, it is not letting me bind my gamepad keys in the controls menu. How do I get my xbox controller to pick up into the game?
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Silok 29. Dez. 2012 um 20:09 Uhr 
I got the same problem, if anyone know the solution it would be nice.
Silok 29. Dez. 2012 um 20:14 Uhr 
Lol i got it. Shadowsxfall, all you have to do its double clicking in the blank box where you can assign your key.
MasterHenry 29. Dez. 2012 um 21:03 Uhr 
you can use xpadder i just done the game with it its a really good program
Shadowsxfall 29. Dez. 2012 um 21:05 Uhr 
Ok, I have got it working with a gamepad, but now I am having some new issues. Whenever I use joystick forwards, the character walks forwards. If I move any other direction he runs like normal. Is it my gamepad (just out of the box for christmas) or am I just missing something?
Enigmatic Pineapple 30. Dez. 2012 um 8:10 Uhr 
No I have the same issue. I thought it wasn't calibrated right so I checked, but the issue is still there. It's really irritating. Maybe someone else knows a solution.
(I use an xbox pad)
swordlunge 30. Dez. 2012 um 19:24 Uhr 
I also have some minor issues with the Prince's movement with the XBOX360 analog stick. If I move it to move straight up, down, left or right, the Prince will run normally. But sometimes, when I move diagonally, he will walk instead of running, even tough I push the analog stick all the way to the edge. This bug will persist even if I transition to one of the "straight directions" I mentioned before, what forces me to return ther analog stick to its dead pont and start pushing it again.
It is certainly annoying, but the game is still playable nonetheless.
D1rk-Knight 6. Jan. 2013 um 13:23 Uhr 
Try using "Pinnacle Game Profiler".
nobody 8. Jan. 2013 um 6:33 Uhr 
http://forums.steampowered.com/forums/showthread.php?t=1294600

read the last 2 posts on how to fix the running thing. You don't need a program or anything.
Zuletzt bearbeitet von nobody; 8. Jan. 2013 um 6:33 Uhr
zaphod 5. Jan. um 6:14 Uhr 
XInput Plus is your solution. https://sites.google.com/site/0dd14lab/xinput-plus although the site is in japanese, the program is in english. it installs DLLS to the directory of the program you choose, and replaces MS bad directinput support with it's own wrapper. this will let you map the triggers as separate half or full axes or as buttons (this lets you press both triggers at once, and is highly recommended) it also lets you adjust the sensitivity of the sticks and the dead zone (zero by default). simply browse to your install directory, and click apply after setting up the controller in the program the way you want it. once applied, it will work without needing to run the program again.
Λndroid994 12. Jan. um 17:21 Uhr 
Ursprünglich geschrieben von zaphod:
XInput Plus is your solution. https://sites.google.com/site/0dd14lab/xinput-plus although the site is in japanese, the program is in english. it installs DLLS to the directory of the program you choose, and replaces MS bad directinput support with it's own wrapper. this will let you map the triggers as separate half or full axes or as buttons (this lets you press both triggers at once, and is highly recommended) it also lets you adjust the sensitivity of the sticks and the dead zone (zero by default). simply browse to your install directory, and click apply after setting up the controller in the program the way you want it. once applied, it will work without needing to run the program again.

I can't seem to get the game to recognize the triggers as buttons, even when using XInputPlus. How did you manage to get it working?
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