Monaco

Monaco

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Ordago 2013 年 4 月 26 日 下午 4:27
There is no help
There is no help in the "help and options" section of the menu, only control, settings, and the credits. There should be a help section to explain basic parts of the game, like the HUD, and the trophies. I don't know what the trophy with the plus sign does.
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The Passion of the Gibson 2013 年 4 月 26 日 下午 4:31 
It's all pretty easy to understand if you paid attenion during the opening stages of the game.
AndyN.  [開發人員] 2013 年 4 月 26 日 下午 4:34 
Yes, we never implemented an instructional section like that. I tried to nudge the player just enough so that they could learn on their own and discover things for themselves.

You can always go to wiki.monacohideout.com for some deeper information.
Serity 2013 年 4 月 26 日 下午 5:26 
I think the idea should be that the section should be renamed to "OPTIONS" if you're not gonna have a help section :p
Ordago 2013 年 4 月 26 日 下午 6:27 
Just as Trapped Firefly said, take out the word help from the menu.
AndyN.  [開發人員] 2013 年 4 月 26 日 下午 8:42 
OHHH! That's a good point! Noted!
Ratchet 2013 年 4 月 27 日 上午 12:59 
What does the trophy with the plus sign mean? At a guess, i'd say you need to finish the level with full health or something.
Serity 2013 年 4 月 27 日 上午 1:01 
No deaths.
little buddy 2013 年 4 月 27 日 上午 1:22 
@Ratchet yeah Trapped Firefly got it! Andy added that information to the FAQ no too long ago. Check back there if you have more questions!

And Gerard I hear ya! It used to be that there was a very simple explanation in the game, but it was removed sometime prior to launch. And I work on the wiki so I KNOW it doesn't explain everything. I think a lot of it right now is just figuring out sutff on your own, but I agree that it would be nice to see further explanation of some of the things in game!
AndyN.  [開發人員] 2013 年 4 月 27 日 下午 4:31 
There are a bunch of nuances with the games mechanics that I can understand that there are a lot of players who are confused or want to learn more about the game. At one point, I was writing a manual or some sorts, but I think we opted to have players discover the game as they play. Many games now take out that element of experimentation and discovery which can be very satisfactory.
Serity 2013 年 4 月 27 日 下午 4:38 
I think the only major things are that sneak is not obvious (though it's obvious it does help), disguise/sneak interaction is not obvious, and redhead charming the first white-? target isn't obvious (when you grab her it only says "charm angry enemies" and her bio says "charm the angriest of enemies"). Maybe a message somewhere could say "RUNNING MAKES YOU APPEAR SUSPICIOUS" or similar. The prison simply says "PRESS BUTTON TO SNEAK" which is kinda.. :T Maybe make prisoners in the prison notice you if you run past but not if you sneak?
最後修改者:Serity; 2013 年 4 月 27 日 下午 4:43
Soul 2013 年 4 月 27 日 下午 7:47 
The element of discovery can also be a massive pain in the ass time-sink. Not everyone has hours and hours to faceplant a game hoping to eventually pick up small details which could be grasped in the space of one explanatory sentence. Even just tips during loading sequences (not that this game has too many load sequences to speak of) would be helpful.

This is especially off-putting playing online. As anyone who has ever played an online game will tell you, every single player in the world has a second arsehole where their heart should be, meaning learning "on the job" involves being called all sorts of names. While obviously I'm used to this to some extent, it's extra-hurtful when there's an element of truth to their mockery because half the game mechanics aren't actually explained.

Now I have to go read a wiki like some sort of peasant.
EVEILMINION 2013 年 4 月 27 日 下午 8:07 
Meh the only thing is you picked the WORST time to not tell what new items do.

"Whats this box with an L on it do?" *oh crap umm place it* *BOOM* *dead*
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張貼日期: 2013 年 4 月 26 日 下午 4:27
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