Stellaris

Stellaris

67 ratings
LoveLive! CP Collection
   
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File Size
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10.955 MB
May 16, 2016 @ 9:58am
Dec 6, 2018 @ 2:19pm
21 Change Notes ( view )

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LoveLive! CP Collection

Description
ATTENTION: Now there is a BUG that new built IDOLROBOT cannot grow. I use Agamidae's method to fix it (the original mod is "Fixed: Machine Pops Not Growing"). Thanks Agamidae! However, the method is not perfect. If anyone has ideas, please tell me, thank you!

It is a mod about LoveLive (LL). The mod contains:

1. 108 new images of:
a. Eli X Nozomi (Biological) (48),
b. Maki X Nico(Biological) (20),
c. Umi X Kotori (Biological) (16),
d. Hanayo X Rin (Biological) (16),
e. Eli X Honoka (Biological) (32),
f. Idol Robot (Machine) (72),
2. new name lists (e.g. name_list_EliNozomi) based on LoveLive,
3. special move pop sound effects (XD),
4. new flags for LoveLive.

The cover image is from pixiv id=4714760. Thank you very much.

P.S. There might be no further development unless there exist bugs which I can fix (...).

P.S.S. μ'sic forever!
55 Comments
dwyuchan Jun 2, 2022 @ 9:29pm 
thats good
Ender May 23, 2021 @ 10:29pm 
It should work as is
Myst Leissa May 23, 2021 @ 9:26am 
Can it be updated for 3.0.3? I really want to use Ruby-chan for my Leaders Portrait...
grimm plush Nov 7, 2020 @ 8:47am 
is this going to be fixed?
grimm plush Jul 5, 2020 @ 12:28pm 
i think the machine part of this doesn't work
i can't colonize any planets when using the machine portraits
grimm plush Mar 23, 2020 @ 3:04am 
ah alright thanks
Ender Mar 22, 2020 @ 1:32pm 
That's a known issue with many portrait mods when graphics are set to low. Set them to medium and it should be fixed.
grimm plush Mar 22, 2020 @ 1:30pm 
hey the portraits are really small now for some reason
Hecthec  [author] Dec 17, 2018 @ 2:45am 
For your convenience, if you want to change, here is a simple example:

When you open "00_ll_species_classes.txt", you will see things like this:
EliNozomi = {
archetype = BIOLOGICAL
...blah blah blah
}

Don't be afraid, just change it to:
EliNozomi = {
randomized = no
archetype = BIOLOGICAL
...blah blah blah
}

Then it will be done!
Hecthec  [author] Dec 17, 2018 @ 2:40am 
@Producer Kahn Thank you for your comment. Because each idol CP has a different speices type, their weights to appear on the map will be high. One simple solution is to add "randomized = no" to each species in "\common\species_classes\00_ll_species_classes.txt" under my mod file. But using this method, AI will never use that species. So it's your choice!