6 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 78.6 hrs on record (3.3 hrs at review time)
Posted: Oct 4, 2019 @ 12:40am
Updated: Dec 29, 2019 @ 2:04am

★☆☆☆☆
This relaunch of Destiny 2 starts you multiple xpacs into a tripleA sequel, 5 years in the making, but still manages to feel like an Early Access mess. The entire game plays like the endings of Mass Effect 3 - instagram color filters over minimal unfinished copy/paste.

On top of all that bad, what little does exist seems like it was designed for anti-fun. Collect exotic effects? Can only equip 1. Collect vanity gear? There's no vanity system. Want to dye your gear? Single use pay2dye. Want to play specific content? Grind to unlock it first. Want to do that endgame dungeon? No matchmaking...

Reasons to Buy:
+ Its free now so ¯\_(ツ)_/¯

Reasons to Bail:
- PVP
- Stat creep
- Grinding gated by grinding
- Worst quest tracker, of all time
- All you do is collect vanity gear, that you can't transmog
- Early Access Quality; bad UI, bad controls, lacks features and content
- Between the way iLvl progression works, and the way bounties work, the game basically forces you to use intentionally bad play-styles and gear.

Pro/Con Feature Nags:
+ Coop exists
+ Swap builds on the fly
+ Solid steam integration
+ Name-brand voice actors
+ Tanks handle surprisingly well
+ Zones look like good concept art
+ Multiple versions of dialogue for dungeons
+ Minor enemy/dungeon layout randomization

+- Dinky weapon attachments/mods
+- Graphics look and run good enough
+- Ships make for fancy but uninformative loading screens, with no actual ship gameplay
+- Competitive coop is a new idea, but needs major tweaks, mainly the removal of invasions, and dropping motes on death, and not being stat based, and removal of the unintuitive puddle mechanic

- No transmog
- Currency caps
- Console port UI
- ADS is punished
- Dead end sectors
- No party list/HUD
- Bugs and Crashes
- Silent protagonist
- No proper AA setting
- Hold button to interact
- Can't double jump in town
- Single use cash shop dyes
- "Town as a menu" is unintuitive
- Long loading times, even on SSD
- Exotic unique effects are pathetic
- Every class plays exactly the same
- Floaty double jumping, fall damage
- Enemies are generic bullet sponges
- The map moves as you try to aim at it
- Open world zones are small and empty
- Objective marker constantly disappears
- Stat customization has almost no impact
- Smoke walls block obvious spawn rooms
- Melts your computer if you don't cap FPS
- No AI companions makes coop mandatory
- Half the content doesn't have matchmaking
- Clans are managed in some companion app?
- You can only have 1 slot of exotic equipment
- Can't see party member outlines through walls
- Strike scoreboards should include damage dealt
- Limited quest log, and bounties count towards it
- 1st or 3rd person is locked, based on attack types
- Having to manually manage daily quests is nonsense
- Half of the seasonal rewards are stolen after the season
- No graphic options at the title screen, and defaults to low
- Complete an ingame raid, for a code to buy a jacket IRL??
- Class locked gear/vanity (that you can't transmog anyway)
- Coop is a disorganized mess, even with friends, no less randoms
- Weak character customization, that can't be edited after creation
- Usually coop rez is a good thing, but its a janky infinite annoyance here
- Highlight on new items has a delay, making it a waiting game to spot them
- Equipping a secondary weapon confusingly swaps their positions on the HUD
- Seasonal gear's iLvL is based on your equipped iLvl when you claim it (same for drops)
- Even though they removed the entire leveling process, the game is still a stat creep simulator
- Arguable if this game is even free2play, majority of the worthwhile content is in paid expansions
- Cheap deaths because of CoD style HP regen, instead of a Halo style shield over meaningful HP
- Any gun that doesn't use primary ammo is basically worthless, because you'll never have ammo for it
- Quest list spammed to infinity, and it seems the only reason to do those quests is to get them out of the list
- Campaign missions could be treated as dungeons, instead their discarded optional side quests, with no option to replay
- Instead of having these nearly identical premade classes, should just let us pick whatever we want in each slot. Same goes for weapon slots
- Transition of old characters into this new endgame-only meta is janky, if not straight up broken, you're likely better off making a new one
- Controls negate each other (Double jump cancels shooting, shooting while double jumping cancels the double jump. Reloading cancels ADS. Holding shift doesn't maintain sprint.
Navigation pulse derps everything. Overall clunk as such etc)
- 99% of quests don't have objective markers. 99% of quest objectives amount to generic grinding "Kill 1,000 Enemies with a Bow in Gambit". Majority of those amount to "play the game wrong". The tracker can track up to 3 quests at a time, only 3, but isn't actually capable of tracking more than 1 at a time, not that any of them have proper tracking to begin with.
- PVP is cancer, insanely unbalanced, and lacks the most basic of features, like a killcam or proper scoreboard. Oh, and it gives 4x the rewards of any other mode, so you're basically forced to play it.

* I played the beta, that was awful. I played on Blizzard, that was slightly better. This version is yet another improvement. At this rate, it will only take them another decade to make a game that's actually worth playing. Maybe, if they spent some of their billion dollar budget on game development, instead of marketing...
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