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回報翻譯問題
Saying "game X is still alive after so many years, there is no reason for game Y to shut down now already" is a pretty simple thing to do. You lack all the detail information to make a proper comparison.
They just pulled the plug in time. Maybe too early, maybe not. It's over and there is no magic reason other than money. Not sure what you are expecting...
a propper "excuse" from the devs themselves? As i said again i dont think it was a financial failure but glad you only read what you wanted there. IF it was than "why"? I sure can do like you do and be like "eh, money is the reason" but that explains nothing. What i want to know is "why" it was a reason. was the game bad advertised? did it earn to less attention? stuff like that.
there has to be a good reason. after all, they want US to go back and play MS1 which is oddly still running...
It would've taken tons of ressources and time to recover from their mistakes, so it's just logical to transfer the personal, which is working on MS2, to other projects.
Also, when something is free to play, that means the players are the product, and the investors are the customers.
That actually doesn't really work, if the game can't support enough players needed to keep it running over a long period or to even covering the initial costs (or the costs of a port) of a big game like MMOs.
You can't expect a rich harvest, if you save on seeds quality and ferilizer.
That's why there are still many developers out there with high quality products to bind customers. The cosmetics shop can then generate money over time and won't need that many high investment players right at the start, before the gameplay flaws start to stick out, because players who know, that they'll play the game for a long time, tend to spend more money than people who just started the game.
I agree, this can be a sound business model. That's why it's sad when publishers try to go whale hunting in a gold-wrapped row boat... and demand the players to row it. Hmm. That made more sense in my head.
Anyway, I can name some huge games that are built entirely on "cosmetics". Animal Crossing is one of the biggest. I'm a long-time fan, but I understand why some call it a non-game. Here's the thing though, it costs 59 buckaroos to jump in. Then you get EVERYTHING, including free seasonal updates. That's a classic business model, successfully improved.
I believe one of the reasons Overwatch 2 still isn't out is because Blizzard is unsure what business model is viable in the long term. I'm sure there have been many investor meetings in recent years hosted by various publishers where the main talking point has been "Just how much money can we expect these losers to blow on these virtual items?" instead of "How many people will buy your game?"
You can't really expect a proper excuse from the devs. That would be nice but that's not how the world works. In politics and business you try to find nice words for failures and overexaggerate what you seem to have done well.
They couldn't turn it into a longterm successful game for reasons left up to your imagination. That's all you're going to get.
But ultimately they too cannot say with full certainty why the game flopped. They will surely have analyzed the situation internally and made some theories on what went wrong but we will probably never hear of those because it may be bad for business. You can pretty much only check out the other recent threads where players voice their opinions why it didn't work out.
There are some hard facts though like the sharp drop in player numbers of time with no sign of reaching a stable point (see steam charts on MapleStory 2). That must be pretty worrysome for someone who is trying to run a successful MMO.
We can pretend all we want but that's all these games want and they die or switch to Mobile. Mobile will be the same too. There was a few Notable shutdowns last year in the mobile space. They have to start reworking their monetization schemes to be more fair and balanced.
He simply wanted to know why the game shut down exactly,and didnt ask them to change their decision.
Why did it fail and didnt generate enough money?
While the devs arent bound by law to offer a proper explaination,it would definatly be a nice thing to do,a lot of smaller indie teams do this,and speak very openly with their community,so not every company cares ONLY about the money.
For some people,games(developing AND playing them) are not just business,but also their passion.
Your,,just deal with it''attitude is exactly why some companies treat their players like garbage,because they think they will just accept everything without speaking up about it.
With this being said,i stopped playing the game a while ago already,so i will get over it.
But i feel sorry for those who kept playing.
WTF is wrong with you? You don't speak for me, or any other Asian person living in the US or elsewhere.