Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
How do you extract it? I have no idea, but I'm sure there are plenty of tutorials out there.
But before you do anything with it I'd suggest asking for permission to edit the file, as it seems that's what you're planning to do. (Plagiarism is bad )
https://steamcommunity.com/sharedfiles/filedetails/?id=865959209
https://www.youtube.com/watch?v=tnlaiNpUuxU
I'm pretty sure I've done this method before with my map, but because I have the memory of a sea anemone I don't remember how to extract the GMA, but I'm 90% sure I used the software in this video. (BSP source)
to find a map uploaded ahead of the workshop update, grab the ID of the addon and search for a matching folder in "4000".