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Thank you! That makes sense.
(I don't often have multiple hours to spare to play games, alas. Also, I enjoy taking my time, so it took me about five hours to get through the first episode.)
I'm on episode 4 now, and I would agree it's absolutely worth it. The lack of a manual save is a nuisance, but Make's advice above has steered me right. No more lost progress.
It is a bit odd in some ways, but you get used to it. It's worth playing, even with that minor frustration.
And yes, you can replay scenes, as well as redo your decisions.
Also, it would've been nice to have been able to load a game to see what effect making certain critical decisions had on the ending section of the story without having to replay the whole episode.
Save system aside, I have no major complaints about this game. It's one of my favorites now.
Ha! I wish I was still in school. I'm an almost middle-aged person who works 50~60 hours a week, so managing time to fit in my game-playing addiction is an ongoing struggle. I probably wouldn't be so vocal about games being flexible about saving otherwise.
One little-remarked thing I do appreciate about Life Is Strange is the ability to pause at any point, even mid-cutscene. It's nice not to have to miss anything just because you got a phone call or someone at the door.
I'll give you this: you're a lot more hardcore than me.
Then why are you smiling?
Because I know something you don't know.
And what is that?
I am not left-handed!
It is a more recent development as far as adventure games go. Even most of Telltale's earlier series had a manual save. I can see where if it's done well it can make for a more immersive experience in that you don't have to break from the game to save, but my complaints mostly concern when you're not able to quit and resume at any time without losing progress, or when it makes it hard to go back and experiment without starting an episode over.
I do know from a programming standpoint that it's almost always easier to have a checkpoint system than to have a full save, so that might have something to do with the trend.