Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's actually likely that when you change the difficulty on the fly after loading to try to correct it, one or more sub features to your custom difficulty are still set to "normal", as this would explain why the achievements will still max out at normal like the Escape screen and the mouseover description of any subsequent saves will tell you.
The achievements and leaderboards don't matter that much but I play co-op, not single player, and in co-op the difficulty can't be changed for both players, only the host. (and other player can't do it himself.)
The standard difficulty modes are a ♥♥♥♥ show of terrible design decisions, so you have to use custom to make the game not suck. Custom doesn't work in co-op. I personally bought the game for the co-op campaign. And even in single player custom difficulty breaks every time you load a save.
Don't even get me started on the rifle physics and scope mechanics, ballistics and wind, because they're beyond r-e-t-a-r-d-e-d. If gamers knew anything about rifles and scopes, the review section would be 100% negative. Which makes me sad, for a game with "sniper elite" as its title.
P.S. Manual saves are an expected standard feature of every game. This thread is like praising a food product for being safe to eat. Duh, it's supposed to be. If you're at the point where you think manual saves are a breath of fresh air you've probably been playing too many ♥♥♥♥♥♥ console ports.
Yes agreed on bullet drop and wind, but IMO not "r-e-t-a-r-d-e-d" (now I know why you put in hyphens, Steam censoring is sometimes ridiculous) but instead simplified to make the programming easier, i.e. lazy programming, and in the case of gravity drop to make the calculations quicker. But again, it's a game not a simulation, and I must say one of the best I have ever played - and I've played many hundreds.
I think you missed the point. Manual saving is a thing of the past now and all is checkpoints. I'm praising manual saves because few games allow that nowadays which is a shame as I ONLY play single player.
Couldn't give a toss if it's a ♥♥♥♥♥♥ console port as long as I enjoy it.
In my SP campaign sessions the game is autosaving every few meters or so...
I can manually press the save key (F5)...
I can escape to the main menu and chose "Save"...
I can even play my SP campaign in Co-Op and then press F5 and quit and start in SP again where I left off
Am I missing something?
There was a couple spots I had trouble with, the problem is you have to keep replaying the same easy section to get back to the part that keeps killing you. Get's boring fast.
There's no saving in MP competitive & co-op survival.
Games that want to dictate "when" I can save are just a pain in the tuckus.