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Segíts lefordítani a Steamet
In co-op, both players would work on the same town. How we avoid conflicting commands to the same units is still to be determined. It could for example involve a split between roles of economy and military, with one player controlling the economy able to control buildings and units associated with that, and a friend defending the town with military units and buildings. It all needs to be play tested to find the most enjoyable setup.
Its an idea, however I would add scripting that the selected unit be exluded from being clickable by player2 until that unit has finished its ordered job from player1 by inidcating this with the flashing purple/pink indicator on the sprite to player2 until finished, that way less confusion building and less potential of possible abusive behavior from some less comfortable players out there, but its trial and error, one learns as on goes :)
I'd be inclined to agree with this approach for unit control. Other areas for coop consideration are how to approach the resource pool ( iron, wood, stone, gold, food etc ), construction, and adventuring. For example, how we split control of a party during a quest, and how that fits with the hero system. Ideally we'd like to support 1 or both players joining in for a quest, so maybe its worth exploring ideas based around heroes and hirelings.
(If I have done something wrong in grammar, sorry)