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Q: Will Kingdom Wars ship with a scenario design editor?
A: Yes, Dawn of Fantasy: Kingdom Wars will ship with the same editor that was used by Reverie World to make all the strongholds and quest environments.
Q: Will the editor be based off of triggers or scripting?
A: Triggers are unconfirmed at this point, but Kingdom Wars editor will allow for scripting with the Lua language enabling experienced scripters to design just about anything without restrictions. However, a lot of changes, like modifying unit stats, can be done in the editor without the use of triggers or scripting.
Q: What is Lua?
A: Lua is an easy-to-learn lightweight programming language influenced by C++. It is the language of choice by many games including Civilization V, Fable II, and World of Warcraft.
Q: Will there be a place to find and host user-made maps online?
A: There will be a place to do so on DoF:KW Reverie Online multiplayer server. At this point, it is unconfirmed if there will be an additional hosting area on the official website.
Q: What other tools will Dawn of Fantasy: Kingdom Wars ship with?
A: Dawn of Fantasy will also ship with an Animation Viewer, which will allow designers to load models and textures, view animations, and edit a unit's scale and walkmesh. DOF may ship with a couple other tools, but these are still unconfirmed.
Q: How easy will it be to mod the game?
A: Very easy. Almost all of Dawn of Fantasy: Kingdom Wars game files will be left unlocked and open to modding by anyone with knowledge of the Lua scripting language. Even without prior knowledge, modders will often be able to easily look up a configuration page and edit its values based on name alone.
Q: What format does Dawn of Fantasy: Kingdom Wars use for its textures?
A: Dawn of Fantasy uses the common .dds extension for textures, allowing them to be easily opened with most imaging software.