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The problem is that our game isn't very suited for this kind of episodic release model. Something we've noticed in our beta is that when we add new content, the existing players have played the game so much that the new area is trivial to them (because they are so farmed and skilled)!
This means that for players buying part A, and then part B later, part B will seem much easier than for a player who plays parts A & B in succession. So it generates some pretty big pacing issues for early adopters, and we want all our players to have as good an experience as possible!
Regarding the release date, we wrote a short piece on why we'll keep it as ETA in our blog a while back[www.secretsofgrindea.com]!
We've gotten this suggestion a few times now, and we'll probably add a hardcore mode with permadeath for players who enjoy heart attacks!
Make this world free to visit since the level 1 as this players will have the feeling to be a part of this world. (For exemple Dark Souls)
Make a random donjon creator system.
And it will be perfect!