Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Game Crashing in late game, Turn 330+
Giant Earth map, game crashes at random after a few turns past 330.

LOG FILES:

https://pastebin.com/EHUFwVmL : Modding Log

https://pastebin.com/ecQtwg7T : LUA log

https://pastebin.com/equMiPDW : Database log
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Showing 1-15 of 61 comments
Gedemon  [developer] Feb 24 @ 8:53am 
thanks for the logs, I can't fix random crashing, but have you tried to lower your graphic settings ?
Thanatos Feb 24 @ 8:58am 
I had this same issue before the most recent update to your mod, and if i lowered them to caveman settings it worked. I will try to tinker with the settings and see if i cant get away with turning some things down but keeping the game still looking good, since the most recent updategot rid of the crashes on full map reveal like before. Would using DX11 instead of 12 have any impact in your opinion? I know some games like it and some dont.
Gedemon  [developer] Feb 24 @ 11:47pm 
Maybe, something to test, so far no crash on my side on reveal all (using dx12), but I didn't had time to test on a full game.
Thanatos Feb 25 @ 5:57am 
i have a stable game so far, turning down settings a bit helped alot.
Gedemon  [developer] Feb 25 @ 6:03am 
Same or new game?
Thanatos Feb 25 @ 6:58am 
Same game. I turned down some of the settings like shadow quality, and motion blur on the leader scenes is now off, and i put MSAA down to 4 instead of 8.
Gedemon  [developer] Feb 25 @ 8:29am 
thanks, good to know.

what's your GPU for reference ?
Last edited by Gedemon; Feb 25 @ 8:29am
Thanatos Feb 25 @ 8:42am 
GTX 1070
Gedemon  [developer] Feb 25 @ 8:44am 
thanks
Varenyky Feb 25 @ 9:01am 
I tried reducing graphics settings like you mentioned. Game still crashes around turn 330. I also have GTX 1070.

DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
LoadScreen: true
LoadScreen: false
YnAMP_Script: Yet (not) Another Maps Pack version Beta .7.3.14 (2016-2018) by Gedemon
YnAMP_Script: loading YnAMP_Script.lua
YnAMP_Script: Map Name = nil
YnAMP_Script: Limiting Barbarian Scouts is ON...
WorldCongress: Initializing World Congress Lua
InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
YnAMP_InGame: Yet (not) Another Maps Pack version Beta .7.3.14 (2016-2018) by Gedemon
YnAMP_InGame: loading YnAMP_InGame.lua
YnAMP_InGame: Active mods:
YnAMP_InGame: - DLC: Australia Civilization Pack
YnAMP_InGame: - DLC: Aztec Civilization Pack
YnAMP_InGame: - Expansion: Rise and Fall
YnAMP_InGame: - Expansion: Gathering Storm
YnAMP_InGame: - DLC: Khmer and Indonesia Civilization Pack
YnAMP_InGame: - DLC: Persia and Macedon Civilization Pack
YnAMP_InGame: - DLC: Nubia Civilization Pack
YnAMP_InGame: - DLC: Poland Civilization Pack
YnAMP_InGame: - More Natural Beauty
YnAMP_InGame: - Yet (not) Another Maps Pack
YnAMP_InGame: - Prismatic - Color and Jersey Overhaul
YnAMP_InGame: Map Name = nil
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
TutorialUIRoot: Version: 1
TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
LoadScreen: OnLoadGameViewStateDone
YnAMP_Script: LaunchScriptWithPause
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 69 30 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 66 36 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 655367 54 27 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 655367 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 327684 58 30 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 327684 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 62 34 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 66 36 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 69 30 0 true false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 66 36 0 true false
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-1912527725
PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 30154
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
InGame: Request to BulkHide( true, Diplomacy ), Show on 0 = 1
TutorialUIRoot: diplo stmt type=-2065048438
TutorialUIRoot: diplo stmt type=-2065048438
DiplomacyActionView: Closing Diplomacy Action View. m_eventID: 50712
InGame: Request to BulkHide( false, Diplomacy ), Show on 0 = 0
Last edited by Varenyky; Feb 25 @ 9:02am
im having the same issue on terra map, random everything, giant size, game will keep crashing around turn 560
but using potato graphics on the game did help, was able to make an extra 10 turns without the game crashing
Thanatos Feb 25 @ 11:00am 
im on turn 411 waging war across africa and everything is fine so far
when i hit the industrial era on giant earth map the game crahses
Haydos Feb 26 @ 4:14am 
I was able to get past this crash by disabling 'high resolution geometry'. All other settings are on their ultra option.
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