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They can’t stop from re-getting diarrhea from “not washing their hands.” No I assume that doctors are supposed to wash them but they can’t seem to be able to wash their patients fast enough before the Diarrhea kicks in too fast. I think maybe lengthen the time it takes for this to kick in? It happens so fast that once they recover from diarrhea the doctor’s don’t have even enough time to wash them before it kicks in again (even when the doctor’s have no other task besides being doctor’s.)
Are they modded races?
It takes up to 2 days for diarrhea to trigger, a couple of people have reported getting stuck in a loop but i have never seen it in testing, im guessing that your doctors are too busy to get the jobs done or you have no doctors on night shift or on staggered work hours
Any thoughts on that one? I had a quick google and saw nothing similar.
edit: Looks like a full restart fixed it.
their seems to be an issue between this mod and the "Rim of Madness - Vampires", it probobly has something to due with the fact the the vampires don't have to eat use the toilet resulting in something breaking somewhere.
edit: i think i might have found what it broke, i think it somehow breaks the vampire powers, all of them exept for healing, this was found through trial and error of gameplay, i'm not good at looking through code.
second edit: theirs also the chance the mod is being glitchy with another mod and i tracked down the glitch to the wrong mod.
Short version: pawns who are in need of a shower always seem to search for the best possible shower. If this is outside the guest area in hospitality, the job will get canceled and the pawn will "wander". Example: my employee barracks for my inn playthrough have showers, but the guest rooms only have washtubs. As pawns get dirtier and dirtier, they try to take showers more often, until they just deadlock completely, standing in place, trying to shower once a second in a place they aren't allowed to go. They generally won't eat, sleep, or do anything else untill they fall over from exhaustion. Common symptom: pawns won't use the bathroom until their bladder is bursting. This is because they are trying to do something else instead of using the toilet, until the need is urgent. Toilets do not seem to have this problem. Guests will use wooden latrines in the guest area normally even if there are advanced toilets elsewhere.
I don't know which mod it would be best to address this in, but I figured you'd want to be informed. Based on the initial google searching I did when I was trying to figure out what was wrong, this has been happening for a year or two, and since you yourself replied to some of those threads, I figured you'd want to know the cause.
XML RimWorld.ThoughtDef defines the same field twice: stackLimit.
Field contents: 1.
Whole XML:
<ThoughtDef><defName>AteCorpse</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.0</durationDays><stackLimit>3</stackLimit><stackedEffectMultiplier>0.5</stackedEffectMultiplier><stages><li><label>ate corpse</label><description>I had to eat a corpse without even butchering or cooking it. It was horrible.</description><baseMoodEffect>-10</baseMoodEffect></li></stages><stackLimit>1</stackLimit></ThoughtDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
XML RimWorld.ThoughtDef defines the same field twice: stackedEffectMultiplier.
Field contents: 0.25.
Whole XML:
<ThoughtDef><defName>AteHumanlikeMeatDirect</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.5</durationDays><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit><nullifyingTraits><li>Cannibal</li></nullifyingTraits><stages><li><label>raw cannibalism</label><description>I ate the meat of another human, raw, like an animal. This is a nightmare.</description><baseMoodEffect>-25</baseMoodEffect></li></stages><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit></ThoughtDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
XML RimWorld.ThoughtDef defines the same field twice: stackLimit.
Field contents: 3.
Whole XML:
<ThoughtDef><defName>AteHumanlikeMeatDirect</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.5</durationDays><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit><nullifyingTraits><li>Cannibal</li></nullifyingTraits><stages><li><label>raw cannibalism</label><description>I ate the meat of another human, raw, like an animal. This is a nightmare.</description><baseMoodEffect>-25</baseMoodEffect></li></stages><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit></ThoughtDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
XML RimWorld.ThoughtDef defines the same field twice: stackedEffectMultiplier.
Field contents: 0.25.
Whole XML:
<ThoughtDef><defName>AteHumanlikeMeatDirectCannibal</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.5</durationDays><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>1</stackLimit><requiredTraits><li>Cannibal</li></requiredTraits><stages><li><label>raw cannibalism</label><description>I ate the meat of another human, raw, like an animal. It was so... succulent.</description><baseMoodEffect>20</baseMoodEffect></li></stages><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>1</stackLimit></ThoughtDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()