RimWorld

RimWorld

Dubs Bad Hygiene
 This topic has been pinned, so it's probably important
Dubwise  [developer] Oct 5, 2017 @ 4:55pm
2
BUG REPORTS
post bug reports here please thank you
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Showing 421-435 of 1,530 comments
Viper Dec 16, 2018 @ 3:45am 
I have an odd one where pawns who have undergone sergery canont bathe in any way, or undergo surgery again for that matter.
Last edited by Viper; Dec 16, 2018 @ 4:35am
RayBloodyPurchase Dec 16, 2018 @ 1:50pm 
Hey I’m having trouble with diarrhea and a pawn that’s incapacitated due to going through both wake-up and Zopoid withdraw simultaneously.

They can’t stop from re-getting diarrhea from “not washing their hands.” No I assume that doctors are supposed to wash them but they can’t seem to be able to wash their patients fast enough before the Diarrhea kicks in too fast. I think maybe lengthen the time it takes for this to kick in? It happens so fast that once they recover from diarrhea the doctor’s don’t have even enough time to wash them before it kicks in again (even when the doctor’s have no other task besides being doctor’s.)
Dubwise  [developer] Dec 16, 2018 @ 4:08pm 
Originally posted by Anime is kinda gay:
I have an odd one where pawns who have undergone sergery canont bathe in any way, or undergo surgery again for that matter.

Are they modded races?
Dubwise  [developer] Dec 16, 2018 @ 4:10pm 
Originally posted by RayBloodyPurchase:
Hey I’m having trouble with diarrhea and a pawn that’s incapacitated due to going through both wake-up and Zopoid withdraw simultaneously.

They can’t stop from re-getting diarrhea from “not washing their hands.” No I assume that doctors are supposed to wash them but they can’t seem to be able to wash their patients fast enough before the Diarrhea kicks in too fast. I think maybe lengthen the time it takes for this to kick in? It happens so fast that once they recover from diarrhea the doctor’s don’t have even enough time to wash them before it kicks in again (even when the doctor’s have no other task besides being doctor’s.)

It takes up to 2 days for diarrhea to trigger, a couple of people have reported getting stuck in a loop but i have never seen it in testing, im guessing that your doctors are too busy to get the jobs done or you have no doctors on night shift or on staggered work hours
Viper Dec 20, 2018 @ 1:00pm 
Yeah I think thats it, Thanks.
Yes Hello There Jan 1, 2019 @ 12:36pm 
An attack recently bisected my plumbing network, which has caused some interesting issues. Firstly, a large number of ground tiles had the wooden plumbing sprite shown, but only close to my base. After the network was reconnected these vanished, but now there is zero ground water anywhere on the map, and all wells show 'capacity 0/day'.

Any thoughts on that one? I had a quick google and saw nothing similar.

edit: Looks like a full restart fixed it.
Last edited by Yes Hello There; Jan 1, 2019 @ 7:46pm
The Honk Jan 2, 2019 @ 8:18pm 
This is more of an incompatability then a bug report but this is the only place i can think to put it.

their seems to be an issue between this mod and the "Rim of Madness - Vampires", it probobly has something to due with the fact the the vampires don't have to eat use the toilet resulting in something breaking somewhere.

edit: i think i might have found what it broke, i think it somehow breaks the vampire powers, all of them exept for healing, this was found through trial and error of gameplay, i'm not good at looking through code.

second edit: theirs also the chance the mod is being glitchy with another mod and i tracked down the glitch to the wrong mod.
Last edited by The Honk; Jan 5, 2019 @ 12:40pm
MR. REVIVAL Jan 8, 2019 @ 8:28am 
Biosolids error spam.
OSU Nightfall Jan 8, 2019 @ 5:30pm 
Issue when running Dubs Bad Hygiene and Hospitality Together

Short version: pawns who are in need of a shower always seem to search for the best possible shower. If this is outside the guest area in hospitality, the job will get canceled and the pawn will "wander". Example: my employee barracks for my inn playthrough have showers, but the guest rooms only have washtubs. As pawns get dirtier and dirtier, they try to take showers more often, until they just deadlock completely, standing in place, trying to shower once a second in a place they aren't allowed to go. They generally won't eat, sleep, or do anything else untill they fall over from exhaustion. Common symptom: pawns won't use the bathroom until their bladder is bursting. This is because they are trying to do something else instead of using the toilet, until the need is urgent. Toilets do not seem to have this problem. Guests will use wooden latrines in the guest area normally even if there are advanced toilets elsewhere.

I don't know which mod it would be best to address this in, but I figured you'd want to be informed. Based on the initial google searching I did when I was trying to figure out what was wrong, this has been happening for a year or two, and since you yourself replied to some of those threads, I figured you'd want to know the cause.
Dubwise  [developer] Jan 8, 2019 @ 6:03pm 
ok, i added and changed lots of code to fix problems with prison labor, so it probably made things worse for hospitality
DrWashakie Jan 8, 2019 @ 10:46pm 
Hello. Need some assistance with diagnosing a bug report. Here are 4 of the errors. I get 12 of these similar looking errors total. What should I do to fix this? Thanks!

XML RimWorld.ThoughtDef defines the same field twice: stackLimit.

Field contents: 1.

Whole XML:

<ThoughtDef><defName>AteCorpse</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.0</durationDays><stackLimit>3</stackLimit><stackedEffectMultiplier>0.5</stackedEffectMultiplier><stages><li><label>ate corpse</label><description>I had to eat a corpse without even butchering or cooking it. It was horrible.</description><baseMoodEffect>-10</baseMoodEffect></li></stages><stackLimit>1</stackLimit></ThoughtDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML RimWorld.ThoughtDef defines the same field twice: stackedEffectMultiplier.

Field contents: 0.25.

Whole XML:

<ThoughtDef><defName>AteHumanlikeMeatDirect</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.5</durationDays><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit><nullifyingTraits><li>Cannibal</li></nullifyingTraits><stages><li><label>raw cannibalism</label><description>I ate the meat of another human, raw, like an animal. This is a nightmare.</description><baseMoodEffect>-25</baseMoodEffect></li></stages><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit></ThoughtDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML RimWorld.ThoughtDef defines the same field twice: stackLimit.

Field contents: 3.

Whole XML:

<ThoughtDef><defName>AteHumanlikeMeatDirect</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.5</durationDays><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit><nullifyingTraits><li>Cannibal</li></nullifyingTraits><stages><li><label>raw cannibalism</label><description>I ate the meat of another human, raw, like an animal. This is a nightmare.</description><baseMoodEffect>-25</baseMoodEffect></li></stages><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>3</stackLimit></ThoughtDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML RimWorld.ThoughtDef defines the same field twice: stackedEffectMultiplier.

Field contents: 0.25.

Whole XML:

<ThoughtDef><defName>AteHumanlikeMeatDirectCannibal</defName><showBubble>true</showBubble><icon>Things/Mote/ThoughtSymbol/Food</icon><durationDays>1.5</durationDays><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>1</stackLimit><requiredTraits><li>Cannibal</li></requiredTraits><stages><li><label>raw cannibalism</label><description>I ate the meat of another human, raw, like an animal. It was so... succulent.</description><baseMoodEffect>20</baseMoodEffect></li></stages><stackedEffectMultiplier>0.25</stackedEffectMultiplier><stackLimit>1</stackLimit></ThoughtDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Dubwise  [developer] Jan 8, 2019 @ 10:53pm 
um someones mod thats trying to patch corpse stuff is fubar, remove it
DrWashakie Jan 8, 2019 @ 11:17pm 
So it isn't your mod then? How can i tell which mod it is?
Dubwise  [developer] Jan 8, 2019 @ 11:50pm 
something involving eating corpses
Burksty Jan 9, 2019 @ 9:25am 
I can only place pumps on hidden mountain tiles, otherwise it says it must be placed over a cell with ground water. http://prntscr.com/m4u4ii
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