Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








NPCReplacements=(FromClassName="Manticore_Character_BP_Core_C",ToClassName="Dodo_Character_BP_Core_C")
We are playing on "TheCenter"
NPCReplacements=(FromClassName="Broodmother_Character_BP_Core_C",ToClassName="DodoRexy_Character_BP_Poison_Core_C")
NPCReplacements=(FromClassName="Manticore_Character_BP_Core_C",ToClassName="DodoRexy_Character_BP_Fire_Core_C")
NPCReplacements=(FromClassName="Dragon_Character_BP_Core_C",ToClassName="Wyvern_Character_BP_Fire_C")
NPCReplacements=(FromClassName="DodoRex_Character_BP_Core_C",ToClassName="MegaAllo_Character_BP_Core_C")
This is how I have the text set up. I see lightning DodoRexy spawning as normal. We haven't seen a Poison or Fire, yet.
There are Paraceratherium spawns everywhere on the jungle, though. I'm wondering if this is due to removing the Broodmother without the game knowing to spawn in the Poison DodoRexy in their place?
first i would suggest upping the spawnweightmultipliers for the dinos you want to tweak:
DinoSpawnWeightMultipliers=(DinoNameTag=DodoRexy,SpawnWeightMultiplier=5.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)
DinoSpawnWeightMultipliers=(DinoNameTag=MegaAllo,SpawnWeightMultiplier=5.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0
DinoSpawnWeightMultipliers=(DinoNameTag=Wyvern,SpawnWeightMultiplier=5.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0
try this and then edit the numbers of the "spawnweightmultiplier=5.0" until you have it the way you want (use whole numbers, default is 1.0). you will probably need to do wild dino wipes in order to see the changes take effect.
if you still have problems get back to me
DinoSpawnWeightMultipliers=(DinoNameTag=Zomdodo,SpawnWeightMultiplier=0.5,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)
again tweak spawnweight multiplier until the spawn rates are as you want them
what tribes do you mean? the NPC tribes or to be able to stop players forming tribes to force them to play solo?
if its the npc tribes you can do it using this code here:
DinoSpawnWeightMultipliers=(DinoNameTag=Human,SpawnWeightMultiplier=0.0001,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)
this will reduce the spawn rate of all NPC humans to essentially none. there are different lines if you want to disable specific Human NPCs or just a particular tribe of them. if you want that then let me know and i'll compile it for you
You're welcome. I had a nightmare when i ran an annunaki server and had to learn all this. thought i'd save someone the headache i went through
oh that's all i have to do? great! and this would still go in the same place as the manticore example?
Yep, just put it in the game.ini and then do a wilddinowipe on your server when you load up again and no more should spawn