ARK: Survival Evolved

ARK: Survival Evolved

Extinction Core
Disabling Spawns (Manticore, NPC etc)
Due to some of the issues with Wild Manticore agro AoEs coupled with their metal destruction properties and some of the posts i've been reading regarding NPC issues i thought sharing the lines that will disable these for the time being would be useful to a lot of you:

Copy/paste into game.ini under the heading [/script/shootergame.shootergamemode]

NPCReplacements=(FromClassName="Manticore_Character_BP_Core_C",ToClassName="")



Change the first classname (Manticore_Character_BP_Core_C) to whatever you want to block.

You may need to do a wilddinowipe on your server for this to take full effect!


Last edited by I just had a lobotomy; Jan 10, 2017 @ 2:42pm
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Showing 1-14 of 14 comments
ReaderUSMC Jan 4, 2017 @ 2:51pm 
I'm going to respond with some additional info. I'm running "The Center". I've turned off all boss level dinos. I attempted to replace them with other spawns. This isn't currently working. The spanws turned off. They didn't get replaced, though.
did you use the second classname section for that? eg.

NPCReplacements=(FromClassName="Manticore_Character_BP_Core_C",ToClassName="Dodo_Character_BP_Core_C")
CrimsonCarnage Jan 4, 2017 @ 7:57pm 
@Mistake Not.... I would laugh if that spawned a dodo where a manticore would spawn and it just fell from the sky
ReaderUSMC Jan 4, 2017 @ 9:09pm 
@ Mistake Not....

We are playing on "TheCenter"

NPCReplacements=(FromClassName="Broodmother_Character_BP_Core_C",ToClassName="DodoRexy_Character_BP_Poison_Core_C")
NPCReplacements=(FromClassName="Manticore_Character_BP_Core_C",ToClassName="DodoRexy_Character_BP_Fire_Core_C")
NPCReplacements=(FromClassName="Dragon_Character_BP_Core_C",ToClassName="Wyvern_Character_BP_Fire_C")
NPCReplacements=(FromClassName="DodoRex_Character_BP_Core_C",ToClassName="MegaAllo_Character_BP_Core_C")

This is how I have the text set up. I see lightning DodoRexy spawning as normal. We haven't seen a Poison or Fire, yet.

There are Paraceratherium spawns everywhere on the jungle, though. I'm wondering if this is due to removing the Broodmother without the game knowing to spawn in the Poison DodoRexy in their place?
Last edited by ReaderUSMC; Jan 4, 2017 @ 9:12pm
i'm not entirely sure how the spawnweights are affected by replacing dinos as i usually only use this command to block and then use other commands for spawns.

first i would suggest upping the spawnweightmultipliers for the dinos you want to tweak:

DinoSpawnWeightMultipliers=(DinoNameTag=DodoRexy,SpawnWeightMultiplier=5.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)
DinoSpawnWeightMultipliers=(DinoNameTag=MegaAllo,SpawnWeightMultiplier=5.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0
DinoSpawnWeightMultipliers=(DinoNameTag=Wyvern,SpawnWeightMultiplier=5.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0
try this and then edit the numbers of the "spawnweightmultiplier=5.0" until you have it the way you want (use whole numbers, default is 1.0). you will probably need to do wild dino wipes in order to see the changes take effect.
if you still have problems get back to me
Last edited by I just had a lobotomy; Jan 5, 2017 @ 5:29am
Danven1 Jan 10, 2017 @ 10:56am 
Thanks for posting on how to block the manticore from spawning.
Reo Reo Jan 10, 2017 @ 11:01am 
oh and here I thought raiding bases is an interesting part of Extinction gameplay. Our server seems to like the additional challenges.
Bigjon Jan 10, 2017 @ 11:39am 
can someone give me an example for disabling tribes, and also what exactly it's disabling?
C1evergirl Jan 10, 2017 @ 11:50am 
What about for zomdodo? They are just everywhere. What does the code look like for them?
Last edited by C1evergirl; Jan 10, 2017 @ 11:57am
Originally posted by Dante Shepard:
What about for zomdodo? They are just everywhere. What does the code look like for them?

DinoSpawnWeightMultipliers=(DinoNameTag=Zomdodo,SpawnWeightMultiplier=0.5,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)
again tweak spawnweight multiplier until the spawn rates are as you want them
Originally posted by bigjon120:
can someone give me an example for disabling tribes, and also what exactly it's disabling?

what tribes do you mean? the NPC tribes or to be able to stop players forming tribes to force them to play solo?

if its the npc tribes you can do it using this code here:

DinoSpawnWeightMultipliers=(DinoNameTag=Human,SpawnWeightMultiplier=0.0001,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)

this will reduce the spawn rate of all NPC humans to essentially none. there are different lines if you want to disable specific Human NPCs or just a particular tribe of them. if you want that then let me know and i'll compile it for you
Last edited by I just had a lobotomy; Jan 10, 2017 @ 2:40pm
Originally posted by danven1:
Thanks for posting on how to block the manticore from spawning.

You're welcome. I had a nightmare when i ran an annunaki server and had to learn all this. thought i'd save someone the headache i went through
Bigjon Jan 10, 2017 @ 2:48pm 
Originally posted by Mistake Not....:
Originally posted by bigjon120:
can someone give me an example for disabling tribes, and also what exactly it's disabling?

what tribes do you mean? the NPC tribes or to be able to stop players forming tribes to force them to play solo?

if its the npc tribes you can do it using this code here:

DinoSpawnWeightMultipliers=(DinoNameTag=Human,SpawnWeightMultiplier=0.0001,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)

this will reduce the spawn rate of all NPC humans to essentially none. there are different lines if you want to disable specific Human NPCs or just a particular tribe of them. if you want that then let me know and i'll compile it for you

oh that's all i have to do? great! and this would still go in the same place as the manticore example?
Originally posted by bigjon120:
Originally posted by Mistake Not....:

what tribes do you mean? the NPC tribes or to be able to stop players forming tribes to force them to play solo?

if its the npc tribes you can do it using this code here:

DinoSpawnWeightMultipliers=(DinoNameTag=Human,SpawnWeightMultiplier=0.0001,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)

this will reduce the spawn rate of all NPC humans to essentially none. there are different lines if you want to disable specific Human NPCs or just a particular tribe of them. if you want that then let me know and i'll compile it for you

oh that's all i have to do? great! and this would still go in the same place as the manticore example?

Yep, just put it in the game.ini and then do a wilddinowipe on your server when you load up again and no more should spawn
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