Sid Meier's Civilization V

Sid Meier's Civilization V

Guerre de Cent Ans: A Hundred Years of War
S-Man  [developer] Jul 22, 2018 @ 1:50am
Making Britanny Great Again...
@Alex - Making Brittany a playable civ is not hard at all, especially if you mean recycling the artwork from this mod. It wouldn't take long to build, but begs a few questions:

Every civ needs at least 2 unique "things" - either units/buildings/improvements. They also need a unique ability (aka Trait). This mod has those 3 things (Tourtan, Donjon, and Breton Freedom), but they are tailored for a Medieval Era game. If you want different uniques, you'd have to let me know what they should look like.

I can incorporate the models from this mod into the playable civ version - to give it a better "look" for the early game. I don't have any models for later units, but may be able to come up with a few more.

And finally, the civ would need 2 music files, one for peacetime and one for war. If you know of any background music you'd like, that would help a lot. An MP3 version is best.
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Showing 1-15 of 18 comments
Blackrainbow831 Jul 22, 2018 @ 2:43am 
Thank you very much for taking the time to answer me and thank you again for your mod.

Regarding your questions, for the part concerning the specificities of the civilization it would be coherent that the benefits are in connection with the time of the civilization Breton and therefore I think that keep a building as well as the maintenance bonus for the units naval is a good thing. Adding a third crop bonus for exploited marine resources would not hurt.
(Brittany being very close to British and French culture because of its history, so a specific naval unit would be a good thing in my opinion replacing the PRIVATEER for example).

for music I will see that but the music of celts is good
Blackrainbow831 Jul 22, 2018 @ 2:44am 
(Sorry for my English but I'm French ^^)
S-Man  [developer] Jul 22, 2018 @ 2:59am 
Alex - cool. I'll take a look at the mod this morning, and see if I can get started today. I'll open a collaboration space on Civfanatics and send you a link in a bit.

Quick question: What should be the formal name of the civ? "Duchy of Brittany" sounds a bit antiquated. Is there a better name?

Merci! ;)
Blackrainbow831 Jul 22, 2018 @ 2:59am 
Ideally how long should the music last? I already have one of them that lasts 5min
S-Man  [developer] Jul 22, 2018 @ 3:01am 
5 Minutes should be ok. It's for the "background music" that plays a different song if you at war or at peace.
S-Man  [developer] Jul 22, 2018 @ 3:02am 
Oh, and are the "unit names" used in this mod OK to use in the new mod? Please let me know if they need changing.
Blackrainbow831 Jul 22, 2018 @ 3:03am 
Thank you very much !

Well even if it seems a little old, the time when it was independent Brittany was a Duchy (which Anne of Brittany is probably the most famous leader) so I think it's good like that.
S-Man  [developer] Jul 22, 2018 @ 3:08am 
Blackrainbow831 Jul 22, 2018 @ 3:17am 
Yes (that's why there are some things that I proposed to you that come from this mod), it is not too bad but you are really nice units and it will allow to have a more complete civilization . In addition I think he is not on the workshop so has little visibility for other players.
Blackrainbow831 Jul 22, 2018 @ 3:17am 
I'm going to look at the ships issue and I'll tell you that.
For music I have what it takes for war how can I send you that?
And maybe we should put the music of the civilization celt for the peace and the one that I will send you for the war because it is bagad (of the Celtic music) so it is typical but in the long run the bagpipe it can be a pain for those who are not used ^^
S-Man  [developer] Jul 22, 2018 @ 3:27am 
OK. I downloaded the mod, and am looking it over. It looks like a pretty good place to start, although it is organized in a very odd manner.

There is music with this mod. Have you heard it? If you have the mod downloaded, you can probably use Windows Explorer to navigate to some place like:

C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS\Duchy of Brittany (v 1)\XML\Leaders

And play those songs using Media Player.
Blackrainbow831 Jul 22, 2018 @ 3:33am 
Yes the music is in the same kind of what I found so if you have recovered the files you can use them in my opinion.
For the ships the carrack is very representative of what Brittany used in particular one one which was called La Cordelière
S-Man  [developer] Jul 22, 2018 @ 3:35am 
Should the carrack replace anything in the game, i.e. caravel? Or should it be a new unique unit for Brittany? If it is new, what would be the prerequisite technology to build it?
Blackrainbow831 Jul 22, 2018 @ 3:41am 
I do not think the carrack should replace the caravel is two different ships of the same period.
The difference is that the carrack is a warship that protected merchant ships from pirates while the caravel was a ship for exploration including in America.
So to make it a unique unit for Brittany (even if more or less all the European nations of the time had).
For the tech required, take the same thing as the caravel.
S-Man  [developer] Jul 22, 2018 @ 4:15am 
Ok, here is what I see as the starting point for the mod:

Unique Buildings:
- Dolmen (Monument replacement)
- Donjon
- Tourtan

Unique Units:
- Brezel Kourserezh
- Cordelière


We have two Unique Abilities (Traits) to look at, one from this mod, the other from Gedemo's mod.

Breton Freedom.
- Units fight at full Strength even when damaged.
- Naval unit maintenance reduced 25%.
- Receive two times as much Gold when capturing a City.

Kentoc'h mervel
- Get culture from maritime resources,
- Cost production for sea combat unit reduced 15%

Personally, I'd recommend using this mod's Trait, but instead of extra gold for city capture, use your suggestion, we do one of these two:

1. +X Food (or Culture/Faith/Gold/Production/Science) on Fishing boats.
2. Additional Food (or Culture/Faith/Gold/Production/Science) on all sea resources


I have opened a collaboration space of Civfanatics:

https://forums.civfanatics.com/threads/duchy-of-brittany.634700/

We can exchange information there, but I'm primarily using that space so that I can publish "working" versions of the mod for you to examine/test during development. I don't like to publish things on Steam until they are finished.

Also, I have sent a message to Gedemo (the author of the original Brittany mod) to ask for permission to reuse his artwork and some of the code. It isn't mandatory, but it is good form.
Last edited by S-Man; Jul 22, 2018 @ 4:19am
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