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Any thoughts?
I tried verifying steam files for the game and some couldn't be validated and we re-downloaded, but it doesn't seem to have fixed the problem. I guess that's another save game that has bit the dust.
Edit: I found this stacktrace in the output_log folder:
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Server Thread Exception: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[Backend.Civilizations.RaceType,System.Collections.Generic.List`1[Backend.Research.TechApplication]].get_Item (Backend.Civilizations.RaceType key) [0x00000] in <filename unknown>:0
at Backend.Fleets.ShipModule+<GetResearchCost>c__AnonStorey13B.<>m__437 (Backend.Research.Technology m) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Backend.Research.Technology].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Technology] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.FirstOrDefault[Technology] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at Backend.Fleets.ShipModule.GetResearchCost (Backend.Civilizations.Civilization researcher) [0x00000] in <filename unknown>:0
at Backend.Civilizations.ShipBlueprintBuilderComponent+<GetBestWeaponModule>c__AnonStoreyC7.<>m__284 (Backend.Fleets.ShipModule o) [0x00000] in <filename unknown>:0
at System.Linq.SortSequenceContext`2[Backend.Fleets.ShipModule,System.Single].Initialize (Backend.Fleets.ShipModule[] elements) [0x00000] in <filename unknown>:0
at System.Linq.QuickSort`1[Backend.Fleets.ShipModule].PerformSort () [0x00000] in <filename unknown>:0
at System.Linq.QuickSort`1+<Sort>c__Iterator21[Backend.Fleets.ShipModule].MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Backend.Fleets.ShipModule].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[Backend.Fleets.ShipModule]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToList[ShipModule] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
at Backend.Civilizations.ShipBlueprintBuilderComponent.GetBestWeaponModule (Backend.Fleets.ShipHullType hull, System.String subType, Int32 bestIndex, System.Collections.Generic.List`1 acceptedModifiers, System.Boolean& initialModule) [0x00000] in <filename unknown>:0
at Backend.Fleets.ShipBlueprint.GetBestFittingWeapon (Single spaceToUse, System.String shipModuleSubType, Int32 desiredQuantity, System.Collections.Generic.List`1 mods, Side facing, Boolean restrictedToQuantity) [0x00000] in <filename unknown>:0
at Backend.Fleets.ShipBlueprint.UpgradePointDefense (System.Collections.Generic.List`1 oldWeapons) [0x00000] in <filename unknown>:0
at Backend.Fleets.ShipBlueprint.AssignUpgrades () [0x00000] in <filename unknown>:0
at Backend.Fleets.ShipBlueprint.Upgrade (Backend.Civilizations.Civilization civ, Boolean isPreview, Boolean registerInUniverse) [0x00000] in <filename unknown>:0
at Backend.Civilizations.ShipBlueprintBuilderComponent.AreShipModuleModifiersUseful (Backend.Fleets.ShipModule sm) [0x00000] in <filename unknown>:0
at Backend.Civilizations.ShipBlueprintBuilderComponent.IsTechAppUseful (Backend.Research.TechApplication techApp) [0x00000] in <filename unknown>:0
at AI.T_Research.GetTechAppScore (Backend.Research.TechApplication techApp) [0x00000] in <filename unknown>:0
at AI.T_Research.<GetTechnologyScore>m__17C (Backend.Research.TechApplication m) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<Max>c__AnonStorey28`1[Backend.Research.TechApplication].<>m__42 (Backend.Research.TechApplication a, Single b) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Iterate[TechApplication,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Max[TechApplication] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
at AI.T_Research.GetTechnologyScore (Backend.Research.Technology technology) [0x00000] in <filename unknown>:0
at AI.T_Research.Run () [0x00000] in <filename unknown>:0
at AI.Planner.RunTasks () [0x00000] in <filename unknown>:0
at AI.AIPlayer.Play () [0x00000] in <filename unknown>:0
at Backend.Core.Universe.RunAI () [0x00000] in <filename unknown>:0
at Backend.Core.Server.Tick () [0x00000] in <filename unknown>:0
at Backend.Core.Server.Update () [0x00000] in <filename unknown>:0
at ServerThread.ServerLoop () [0x00000] in <filename unknown>:0
Backend.Core.Client:LogError(String)
I picked up "Stargate" as a starting perk. Works well; I could build them and the fleets used them.
As the game continues, there was a point where I couldn't build these stargates on new planets; the symbol over the planet appears soon after the colonisation, and the option to build a stargate was gone. At the beginning, I got the symbol only when the stargate was finished.
I am not very sure but I think this "turning point" came up after researching the technode, where you get the stargates normally.
I included them on the Advanced Colony Ship blueprint. Apparently star gates placed by advanced colony ship don't generate a jump connection properly. I'll have to remove that. You should look for the star gate as a built structure on those planets, scrap it, and built it again.
Edit:
I found this in "ShipHullTypes.yaml"
colonizationStructures:
- structure_colony_base
- structure_automated_factory
- structure_hydroponic_farm
- structure_research_laboratory
- structure_jump_gate
If I delete the last line ( structure_jump_gate ), is that ok? Or do I have to delete any other lines too?
I just finished a 1v1 game vs the computer (no other mods loaded) and the very last turn before victory will never finish. I let it run for an hour, tried saving and reloading, nothing fixed it. Everything else seemed to work fine for me.
I tried, and unfortunately it didn't work. I'm just going to download the latest version off Nexusmods and not use Steam Workshop since it pushes updates without notifying you. Unfortunate, since it's so convenient, but it really should have an auto-update option that you can disable for subscriptions.
Okay, sorry I messed up your save. I wish it didn't auto update, but there's nothing I can do but try to notify people of major updates in advance. You won't run into this problem with Nexus mods for sure at least.
My GGP and stock market share were both around 90%. I was playing 1v1 vs the computer so only one other computer. I got the notification each turn saying that I was 5,4,3,2,1, etc turns away from winning via economic victory. It was just when I got to the turn when it said I was 1 turn away from victory that it messed up. I didn't get any error message, that final turn just would never complete after I clicked the end turn button.
Edit: I want to clarify that I really like and enjoy this mod. Thank you for all your hard work on this.
So somehow your game is breaking on turn 289 irrespective of the economic victory condition. I don't know why this is happening. The error log seems to suggest the game is getting stuck in some loop. I can't tell whether it is related to the mod. Without the tools the developers have access to, it is difficult to assess the cause of these sorts of things, so I can't always tell why they are occurring. Hopefully it's just a one time thing.
Thanks for the help. Hopefully it is just a one time thing.