ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Currency
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Impulse  [developer] Oct 15, 2016 @ 6:52am
Glory Coin spawn in PrimalArk cave loot crates
Game.ini entries

Copy the required code blocks into your game.ini

Or create your own beacon sets with this open source software TheZAZ[thezaz.com].

New game.ini option since patch 273.7
Quote from Osid: "You can now set bAppendItemSets=true to ADD item sets to supply crates, rather than totally overriding all their items. And you can set bAppendPreventIncreasingMinMaxItemSets=true to dynamically increase the amount of items dropped by however many additional itemsets you add ( only applies when bAppendItemSets=true )"

Head
[/script/shootergame.shootergamemode]

Green cave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier1_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=200.0,MaxQuantity=200.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Blue cave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier2_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=400.0,MaxQuantity=400.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Yellow cave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier3_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=500.0,MaxQuantity=500.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Red cave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Cave_QualityTier4_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=600.0,MaxQuantity=600.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Blue swampcave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_SwampCaveTier1_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=400.0,MaxQuantity=400.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Yellow swampcave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_SwampCaveTier2_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=500.0,MaxQuantity=500.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Red swampcave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_SwampCaveTier3_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=600.0,MaxQuantity=600.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Blue icecave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_IceCaveTier1_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=400.0,MaxQuantity=400.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Yellow icecave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_IceCaveTier2_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=500.0,MaxQuantity=500.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Red icecave loot crate
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_IceCaveTier3_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=600.0,MaxQuantity=600.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
Last edited by Impulse; Jan 3 @ 1:48am
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Showing 1-6 of 6 comments
Blacky Dec 27, 2016 @ 1:52pm 
Hallo Impulse,

wenn ich jetzt in den Kisten nicht immer die gleiche Anzahl an Coins haben möchte....
Reicht das dann bei MinQuantity= die Zahl zu ändern, oder ist das komplizierter?

Ich ändere z.B. bei den roten Kisten die Zahl auf 300, bei Max steht 600. Sucht der sich jetzt irgendwas dazwischen aus, oder geht das nicht?

Liebe Grüße und Danke
Blacky
Impulse  [developer] Dec 27, 2016 @ 2:19pm 
@Blacky, deine Annahme ist korrekt, er würfelt irgendwas zwischen min und max random aus ;)
Blacky Dec 27, 2016 @ 2:30pm 
Schön das das nicht komplizierter ist. Danke dir.
☠RAIDER☠ May 7, 2017 @ 4:25am 
does this work for the center maps?
☠RAIDER☠ Jun 23, 2017 @ 11:39am 
will these codes only allow for coins to be spawned in cave loot crates; not other random loot?
Ansgar Odinson Jul 5, 2017 @ 9:56am 
Will this work for ragnarok?
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Showing 1-6 of 6 comments
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