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In my mod I use the "orcanachest" name for the object container called "Orcana Chest." The vore mod uses the same item name for the chest piece of the Orcana costume.
Also, Orcana settlements seem to be spawning on every single arctic planet, which doesn't feel right. I haven't been able to find a single uninhabited arctic planet to live on.
Note this is from before the mod was brought back online, I have not had a chance to test the race since then (Time is EST). This error only took place while the Orcana mod was enabled:
[09:00:58.250] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/scripts/basictilegroundeffects.lua"]:70: attempt to compare nil with number
stack traceback:
[C]: in metamethod '__lt'
[string "/scripts/basictilegroundeffects.lua"]:70: in upvalue 'oldUpdate'
[string "/scripts/isn_geldetection.lua"]:12: in upvalue 'passiveUpdate'
[string "/stats/passive/wogglePassive.lua"]:18: in upvalue 'fuoldUpdate'
[string "/scripts/dragonStats.lua"]:15: in upvalue 'fuoldUpdate'
[string "/scripts/raceEffects.lua"]:16: in function <[string "/scripts/raceEffects.lua"]:15>
[0] 13f2778c3 Star::captureStack
[1] 13f27664e Star::StarException::StarException
[2] 13f24aa81 Star::LuaEngine::handleError
[3] 13f43b4f7 Star::LuaEngine::callFunction<float>
[4] 13f43eaa5 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[5] 13f43e9c0 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[6] 13f44574c Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[7] 13f4456bc Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[8] 13f6a8554 Star::StatusController::tickMaster
[9] 13f583e65 Star::Player::update
[10] 13f7aa928 <lambda_9fc580ae40b93070d912cafafa15880e>::operator()
[11] 13f3cc527 Star::EntityMap::updateAllEntities
[12] 13f7c319b Star::WorldClient::update
[13] 13f72bde3 Star::UniverseClient::update
[14] 13f1be76b Star::ClientApplication::updateRunning
[15] 13f1bcfb0 Star::ClientApplication::update
[16] 13f9bcc24 Star::SdlPlatform::run
[17] 13f9bcddd Star::runMainApplication
[18] 13f1c04a1 WinMain
[19] 13fbb849f __scrt_common_main_seh
[20] 7734652d BaseThreadInitThunk
[21] 7747c521 RtlUserThreadStart
No planets that spawn dungeons don't have any on them, so it's doubtful you will find one without a settlement anytime soon.
The Starbound.log file for this session has since expired locally and I'm unable to generate another at this time as the install system is undergoing some hardware repair.
test 1:
test 2:
test 3:
Log: https://pastebin.com/nnFMNGeR
Other stuff if it helps:
- Occurs on all races, whether or not they're playing as an Orcana, as long as the mod is installed
- Occurs on characters created before AND after installing the mod
- Glitch stops when it's uninstalled
- Glitch doesn't occur if the Orcana mod is the only one installed
- Glitch doesn't occur if FR, FU, and Orcana are the only mods installed
Edit: sorry I know many people hate edits but to clarify further: All three of the mods; Orcana, FU, and Starbound++ [FU Compatible], had to be active for me to experience the bug.