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The game does not treat turrets as hostile units, per se. If you are in a mission and kill all hostile units but there are still turrets in play the mission will end successfully. Trojan treats turrets the same way and does not affect them but works perfectly fine against moving mechs.
Close combat specialist and panic is so broken in this mod.
Something is wrong with level up. One of my rookies became a Specialist, but his hacking stat doesn't increase. His hacking skill is still at 12. Thats a very bad start for become a hacking soldier, i think that is not normal. If this can happen with the hacking skill, i can imagine some other stats at other soldiers are not right when leveling up, but i cant remember any single stat of every single of my soldiers so i dont know.
I also use "second wave plus", maybe the problem comes from there. I dont know.
(I also use around 40 other mods like ABA or UI mods but i strictly had an eye for which are working together.)
Thank you.