Team Fortress 2

Team Fortress 2

The Teams Reserves
ABlueBadger Mar 8, 2014 @ 10:06pm
STATS?
THE TEAMS RESERVES
pro's
ammo builds as damage is done
+75% ammo reserve on user (20 rockets goes to 36 rockets rouned so ammo count goes in evenly)
mouse one places down full ammo box with 12 uses ( entire team )
con's
takes up secondary weapon slot
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Showing 1-15 of 46 comments
Ryuga_Knight Mar 14, 2014 @ 11:10pm 
Basically my idea is after Rage is full you basically become a walking Dispencer.
ABlueBadger Mar 15, 2014 @ 12:31am 
thats probably better
Sunshine Mar 18, 2014 @ 3:52am 
YAY
The Walking Pootis Spencer, sequel to The Walking Dead
Prime Apr 10, 2014 @ 5:44pm 
I like the idea of additional ammunition. I know the stats are determined by dev's, but my idea is that you get only +60% primary ammo, build's rage like normal, when raging, distributes full ammunition to teammates in a wide radius, while healing them all by 50%
Last edited by Prime; Apr 10, 2014 @ 5:45pm
TotoroTash Apr 14, 2014 @ 4:27am 
not sure if the increase in the primary ammo would be too OP but maybe have it like a buff banner item where it will fill up a rage meter then when its full anyone in the vacinity of the buff soldier will have there ammo resupplied for the duration of the buff. apart from that great design
Harmless Orange Apr 18, 2014 @ 3:03pm 
+ 25% More Primary ammo
*On Rage* -75% Movement speed
*On Rage* + 10% Ammo per sec regen
*On Rage* All neabry allies + 25% Ammo regen and + 20 Hp regen per sec
+ 20% DMG Taked from bullets
Needs 1.5x more dmg to fill rage than others
Mons Aug 20, 2014 @ 9:28pm 
For me
+50% Primary ammo capacity
+5% ammo and health regen
Allies in point blank range can get ammo from you
*Gets the secondary slot
WALTUH Jan 27, 2015 @ 6:17pm 
Rageomiter fills and then you become a walking ammo dispenser
Cai V3.6 Jan 28, 2015 @ 9:30am 
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Yep, this one. Also, maybe +5 ammo regen per second on wearer.
Nitro Jan 28, 2015 @ 9:15pm 
Chances are if this gets added (which should!) it will most likely be a cocmetic! No stats needed.
Nitro Jan 28, 2015 @ 9:19pm 
However if this does get stats, basicly portable dispencer!*without: health,metal, and less ammo put out. also 25% slower charge
TotoroTash Jan 29, 2015 @ 7:54am 
If it gets added as a cosmetics i wont buy it/trade for it, I'd rather have it as a weapon.
Kami Jan 31, 2015 @ 7:54am 
i agree with the given stats(ABlueBanger's stats), but we need a extra con to make it more balance. How about when you die with The Reserves, you drop all your amuntion and when a enemy picks it up, all of their weapons will gain all there ammo back
maaylor Jan 31, 2015 @ 10:30am 
Originally posted by ABlueBadger:
THE TEAMS RESERVES
pro's
ammo builds as damage is done
+75% ammo reserve on user (20 rockets goes to 36 rockets rouned so ammo count goes in evenly)
mouse one places down full ammo box with 12 uses ( entire team )
con's
takes up secondary weapon slot

maybe -10% speed
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