Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
Can you paste the exception (everything starting from STACK TRACE) somewhere?
-----------------------------------------
STACK TRACE
-----------------------------------------
function: updateInventory -- file: hotbar_inventorypage.lua line # 204
function: prerender -- file: hotbar_inventorypage.lua line # 292
-------------------------------------------------------------
attempted index: getTexture of non-table: null
-----------------------------------------
STACK TRACE
-----------------------------------------
function: updateInventory -- file: hotbar_inventorypage.lua line # 204
function: prerender -- file: hotbar_inventorypage.lua line # 292
java.lang.RuntimeException: attempted index: getTexture of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:623)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1687)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1149)
at zombie.ui.UIManager.render(UIManager.java:618)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:815)
at zombie.gameStates.IngameState.render(IngameState.java:950)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.GameWindow.render(GameWindow.java:668)
at zombie.GameWindow.run(GameWindow.java:1179)
at zombie.GameWindow.maina(GameWindow.java:974)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:173)
I have a new Stack Trace though when I right click on an item in the Hotbar. But I am pretty sure this is being caused by a conflict with Hydrocraft since the ISCompassMenu is from that mod. Posting here incase you are interested in looking at it.
-----------------------------------------
STACK TRACE
-----------------------------------------
function: createMenuEntries -- file: ISCompassMenu.lua line # 138
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@4be238a7
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 168
function: onRightMouseUp -- file: hotbar_inventorypage.lua line # 124
java.lang.RuntimeException: __len not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:79)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:724)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81)
at zombie.Lua.Event.trigger(Event.java:37)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:141)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:150)
at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:1647)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:55)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1112)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1074)
at zombie.ui.UIManager.update(UIManager.java:1185)
at zombie.GameWindow.logic(GameWindow.java:572)
at zombie.GameWindow.run(GameWindow.java:1173)
at zombie.GameWindow.maina(GameWindow.java:974)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:173)
It MIGHT be a bug in my code, though, not gonna rule that out. I'll look into it, but if you could report that to HC, that would be great.
UI_RU = {
UI_Hotbar = "Панель",
UI_HotBarPutItemInSlot = "Положить %1 в слот %2",
UI_HotBarReplaceItemInSlotWithItem = "Переложить %1 в слот %2 из слота %3",
UI_optionscreen_binding_Hotbar = "Панель (панель быстрого доступа)",
UI_optionscreen_binding_Toggle_Hotbar = "Переключить Панель",
UI_optionscreen_hotbar_change_size = "Размер Панели",
UI_optionscreen_hotbar_num_slots = "Кол-во слотов",
UI_optionscreen_hotbar_smartaction = "Активация",
UI_optionscreen_smart = "Быстрая (Смарт)",
UI_optionscreen_traditional = "Традиционный",
UI_AlreadyWorn = "Я уже ношу это.",
UI_NotInjured = "У меня нет кровотечения.",
UI_DoNotKnowWhatToDoWith = "Я не знаю, что делать с %1.",
UI_optionscreen_hotbar_title = "ПАНЕЛЬ",
UI_optionscreen_binding_Slot1 = "Слот 1",
UI_optionscreen_binding_Slot2 = "Слот 2",
UI_optionscreen_binding_Slot3 = "Слот 3",
UI_optionscreen_binding_Slot4 = "Слот 4",
UI_optionscreen_binding_Slot5 = "Слот 5",
UI_optionscreen_binding_Slot6 = "Слот 6",
UI_optionscreen_binding_Slot7 = "Слот 7",
UI_optionscreen_binding_Slot8 = "Слот 8",
UI_optionscreen_binding_Slot9 = "Слот 9",
UI_optionscreen_binding_Slot10 = "Слот 10",
UI_optionscreen_binding_Slot11 = "Слот 11",
UI_optionscreen_binding_Slot12 = "Слот 12",
UI_optionscreen_binding_Slot13 = "Слот 13",
UI_optionscreen_binding_Slot14 = "Слот 14",
UI_optionscreen_binding_Slot15 = "Слот 15",
UI_optionscreen_binding_Slot16 = "Слот 16",
UI_optionscreen_binding_Slot17 = "Слот 17",
UI_optionscreen_binding_Slot18 = "Слот 18",
UI_optionscreen_binding_Slot19 = "Слот 19",
UI_optionscreen_binding_Slot20 = "Слот 20",
UI_optionscreen_binding_Slot21 = "Слот 21",
UI_optionscreen_binding_Slot22 = "Слот 22",
UI_optionscreen_binding_Slot23 = "Слот 23",
UI_optionscreen_binding_Slot24 = "Слот 24",
UI_optionscreen_binding_Slot25 = "Слот 25",
UI_optionscreen_binding_Slot26 = "Слот 26",
UI_optionscreen_binding_Slot27 = "Слот 27",
UI_optionscreen_binding_Slot28 = "Слот 28",
UI_optionscreen_binding_Slot29 = "Слот 29",
UI_optionscreen_binding_Slot30 = "Слот 30",
UI_optionscreen_show_contextmenu = "Показывать Панель в контекстном меню:",
UI_optionscreen_show_contextmenu_yes = "Да",
UI_optionscreen_show_contextmenu_no = "Нет (Только Перетаскивание!)",
UI_Clear = "Убрать",
}
----------------------------------------
UI_RU = {
UI_Hotbar = "RџR ° RЅRμR" SЊ "
UI_HotBarPutItemInSlot = "RџRѕR" RѕR¶RёS,SЊ% 1 PI SЃR "RѕS, 2%",
UI_HotBarReplaceItemInSlotWithItem = "RџRμSЂRμR" RѕR¶RёS,SЊ% 1 PI SЃR "RѕS, 2% Röhr · SЃR" RѕS,R ° 3% ",
---------------------------
Or I can send you the file
Turns out if was just a way of telling the user that a stack trace has popped up in the console and the number shows how many.
https://pastebin.com/W3yJfJgV
Besides this error it's working great! :)