Distance

Distance

Patient zero
Sparrow with a machine gun  [developer] May 20, 2015 @ 6:41am
Description (properly this time)
Patient zero is my first Distance created level, although not my first time using an editor. It took about 40-50 hrs to finish with a diamond track time of 2:45 mins

I wanted to to make a level that was easy but adrenaline pumping, so no bunny hopping or tight precision driving. It's a simple sprint through a city with fast paced sweeping turns and very few obstacles.

Jump and flight abilities have been enabled but they won't be needed to complete the level.

I tried to make it look like an actual city with complete skylines (since custom skyboxs aren't a thing yet), districts and Branching roads.

I recommend you have your view distance set to far since I wanted large buildings and other city districts to be visible from the start.

As always comments and ratings are greatly appreciated (positive or negative).

"Where the hell Am I supposed to be going?"

"Your "3D skybox" is causing me lag issues!"

"Why can't you do drones properly?"

Narrative:
I feel the best kind of story is only implied and left for you to fill in the gaps much like the narrative of the game itself.
There is a story here, but it's very much open to interpretation.
Last edited by Sparrow with a machine gun; May 20, 2015 @ 8:19am