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1) After a lot of fiddling around with dev mode, I was able to see that my normal fabricors were not working quasar fabricators, but WERE working on the sunsteel shapers because they were meeting the skill requirements of the latter but not of the former. Solar fabricor and so on seem to have higher craft skill, will they work on the quasar fabricator and higher? If so, I suggest a hint somewhere as to why this happens for dumb people like me, it took me a while to be able to see the reason.
2) I noticed research is listed in fabricors' "work activities", was that always there or does this mode change something about fabricors researching?
3) After manually loading a Neutronium refinery 1 it still says Contents: Nothing, the recipe doesn't start and materials seem to vanish, is that just a visual bug? It works with neutronium provided by a tank. May be I didn't manually load enough neutronium for the process to start in my first attempts?
Thank you very much, this is a very impressive mod, I'm having loads of fun managing the ridiculous amounts of electricity and reseach needed.
1. I'm not sure if it will be entirely consistent but since Solar, Quasar and Tenebral fabricors have higher skills, they should be able to operate on higher forges -- let me know if that's not the case
2. if it's not vanilla, it's not added by my mod
3. that "contents" refers to waste actually. Those recipes take entire quadrums so it probably started. Make sure that you also give it a "template", ie. if you want to fabricate steel in the refinery, you need to put 1 steel inside and the buckload of neutronium
however, dont load it manually, make a pipeline!
3) Ok it works but if you interrupt the process before it finishes or during loading the resources are lost, it that intentional?
Regarding this, does the n-synthesys get better time-wise with the safe temperature researches? Waiting 1 year for 500 plasteel is just dumb, sorry :| not to mention the amount of energy and research.
Side note in case you didn't know: the the little square that tells the % in the neutronium refinery doesn't enlarge to fit 2 lines of text so it is hard to read.
Aside from the neutronium refining line, I'm having a blast, thank you. I tried to go directly for the spire for the research speed bonus only to discover that is requires A MILLION electricity to run and not 100000, it was an enjoyable slap, well played.
EDIT: oh wow you just uploaded mods with hostile factions, can't wait!! Keep it up!!
it's VEF code, i have no impact over it
>Ok it works but if you interrupt the process before it finishes or during loading the resources are lost, it that intentional?
ye
>Waiting 1 year for 500 plasteel is just dumb,
no u
>Regarding this, does the n-synthesys get better time-wise with the safe temperature researches?
roughly 2 times faster with each tier of refinery, then it's like 33% faster with safe temperature and 50% faster with wsateful i think
A suggestion: may be the high level lifters could be able to load fermenting barrels? It's annoying that they can't in Vanilla and the only 2 mods I could find that do it have known issues.
Finally, just a clarification question: the forge line does what the fabrication line does and MUCH more by just running on neutronium, correct? If that is the case, I would suggest making the process harder somehow, tenebrae fabricors are too good at making neutronium, which gets turned into pretty much ANYTHING for no other material cost. It's kind of a broken mechanic compared to the rest, which is well balanced imo and not outright op like most mods.
I thank you again, this mod rules
EDIT: Ah!! Many buildings cannot be rotated, intentional?
Mod bambaryla.bor has multiple Verse.BuildableDefs named BOR_Shell_Mortar_Ni. Skipping.
Mod bambaryla.bor has multiple Verse.BuildableDefs named BOR_Bullet_81mmMortarShell_Ni. Skipping.
Mod bambaryla.bor has multiple Verse.BuildableDefs named BOR_Shell_Mortar_Nc. Skipping.
Mod bambaryla.bor has multiple Verse.BuildableDefs named BOR_Bullet_81mmMortarShell_Nc. Skipping.
Mod bambaryla.bor has multiple Verse.BuildableDefs named BOR_Shell_Mortar_Ion_N. Skipping.
Mod bambaryla.bor has multiple Verse.BuildableDefs named BOR_Bullet_81mmMortarShell_Ion_N. Skipping.
Mod bambaryla.bor has multiple Verse.ThingDefs named BOR_Shell_Mortar_Ni. Skipping.
Mod bambaryla.bor has multiple Verse.ThingDefs named BOR_Bullet_81mmMortarShell_Ni. Skipping.
Mod bambaryla.bor has multiple Verse.ThingDefs named BOR_Shell_Mortar_Nc. Skipping.
Mod bambaryla.bor has multiple Verse.ThingDefs named BOR_Bullet_81mmMortarShell_Nc. Skipping.
Mod bambaryla.bor has multiple Verse.ThingDefs named BOR_Shell_Mortar_Ion_N. Skipping.
Mod bambaryla.bor has multiple Verse.ThingDefs named BOR_Bullet_81mmMortarShell_Ion_N. Skipping.
Are those errors safe to ignore? i am using Combat Extended.