Dota 2
Tree Tag
isycat  [developer] Sep 9, 2014 @ 3:40am
Feedback
I'd love any feedback in this thread. Positive or negative; just as long as it's constructive
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Showing 1-15 of 65 comments
gum Sep 14, 2014 @ 6:18pm 
Treants need to die in 2 hits or so instead of 5.

Reduce the number of hits you need to destroy buildings, but also decrease the Chakram range. Chakram currently outranges the tower and makes the towers useless. As a result, towers only work in areas where there is a chokepoint. There's no point in building towers in places without chokepoints and it makes the game inflexible. Areas with chokepoints are the best places to be and it's hard to punish it.

Make towers do less damage overall. A highly upgrade tower can kill the Dire in a few hits. Add these towers to a chokepoint area and the Dire has no chance to win.

Pathing needs to be better, but that's something you can fix later I guess.
Last edited by gum; Sep 14, 2014 @ 6:22pm
Kibou Feb 26, 2015 @ 3:13am 
Please update how to ressurect
baesalad Feb 26, 2015 @ 10:45am 
where i need treetag cos this is good costum game
filozof Mar 22, 2015 @ 3:08pm 
how to revive?
Rokit Mar 23, 2015 @ 8:56pm 
Love the game! Please change the wording for upgrading the gold mine. It says Requires: Wall 4. I thought that meant it requires 4 walls. Change it to "Requires a level 4 wall in range" so it's easier to understand. I know other people were confused about this as well.
Erg Mar 26, 2015 @ 1:17pm 
I can't play this properly. The game won't let me move my camera. Furthermore, the game screen gets bugged, I can't see half of the minimap and I can't see my skillbar at all. Is there any way I can fix this?
wasdFrog Mar 26, 2015 @ 7:39pm 
Hi The Suspect,
first the positive: this mod is quite fun (especially if u play it with friends) and it works quite good :)
now the negative: if the people know what they are doing the timbersaws will lose even a 4v3 (actually happend), because:
In the early game the timbers are strong and the trees are weak. They get money through hitting your base. But u can just sudoku your whole base as soon as they come and build somewhere else so they dont get money. And because u sudoku'ed your base u get all the money back.
So u can build a new base pretty easy. Then the game will reach the point where the trees just overpower the timbersaws with like severall lvl 10 (?) towers which deal 701 dmg and the timbers cant even get close.
What i want to say in short: If people know what they are doing the Timbers will get stomped after 10-15 min and can only use chakram to stay out of tower range and wont get money anymore.
When the big tree needs to be rescued the trees will have so much money and mana they just build a lot of lvl 10 towers and stun the Timbers.

(its still a fun gamemode :) )
Last edited by wasdFrog; Mar 26, 2015 @ 7:41pm
ZIX Mar 27, 2015 @ 9:02am 
I having issue when my friend start building base together.When i walk to their base or shot missile to their base my game will crash.
Adderall Mar 27, 2015 @ 10:25am 
When tree stuns timber (after 25 min) and stops chanelling stun timber staying in stun for a while so tree can heal a big tree for half a secound and then stun timber again. Thats a big problem. Please do something so timbers could win even after 25 min.
isycat  [developer] Mar 27, 2015 @ 3:50pm 
Originally posted by Gikrarel:
When tree stuns timber (after 25 min) and stops chanelling stun timber staying in stun for a while so tree can heal a big tree for half a secound and then stun timber again. Thats a big problem. Please do something so timbers could win even after 25 min.
That is intended. Trees are supposed to win if they make it to 25 mins (unless they mess up the stuns etc)
wasdFrog Mar 27, 2015 @ 5:49pm 
but the main problem i wanted to show was that the tree always can sudoku their bases and get the full money back and can just build somewhere else, as soon as they were scouted, so that the timbers dont get money and after some time the trees will be able to build these 401 dmg towers which one shot the timbers because they still have NO items cause they couldnt get any money yet, because the trees sudokued their bases...
baesalad Mar 27, 2015 @ 6:19pm 
damn i really want to play~
somebody please guide me. i need u guys~
i want to play~
damn im really miss the game~
oBerry Mar 29, 2015 @ 10:16pm 
I feel like the trees have way too much to juke the timbersaws. If a timbersaw catches a tree outside of his base, I think the tree should die most of the time. I suggest either make the trees able to be 2-shotted, or disable blink whenever a timbersaw is within a certain area. Otherwise, chasing trees is just too much of a hassle when they can just blink onto high grounds and run away.
Magical Equine Apr 22, 2015 @ 1:52am 
prophet is pretty pointless, and the bat
pick tree don't feed, suicide and blink away, timber autolose once towers can 1 or 2 hit them
if anyone feeds ents lose, because timber just has to not suicide to towers and exploit attack speed and hp to tank towers
needs complexity for ents beyond wait to 25 minutes and stunlock timbers near hastily constructed towers
Last edited by Magical Equine; Apr 22, 2015 @ 2:10am
isycat  [developer] Apr 22, 2015 @ 9:50am 
Originally posted by The Word of the Sword:
prophet is pretty pointless, and the bat
pick tree don't feed, suicide and blink away, timber autolose once towers can 1 or 2 hit them
if anyone feeds ents lose, because timber just has to not suicide to towers and exploit attack speed and hp to tank towers
needs complexity for ents beyond wait to 25 minutes and stunlock timbers near hastily constructed towers
What do you mean exploit attack speed and hp?
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