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I also loved the easter eggs. Figuring out what I needed to do and completing the big one with only a hint or two was super satisfying
Absolutely FANTASTIC mod!!! Would absolutely LOVE to see it on Xbox. #BringHaloModsToXbox!
My favorite part, in a general sense, was the overall production quality of the campaign mission. From the voice-acted marines, hidden secrets, and scripted sequences with cut-scenes, it was all extremely well done. For such a barren map (still interesting in terms of layout and gaming history), the team put a lot of care and effort into getting the player excited to explore and backtrack. I will share my initial experience of the opening moments which shaped my outlook of this mod.
Solo:
Crash Site begins and I am immediately engaged with a distress call over a hill, as a player who has always tried to keep marines alive, I booked it to the crashed pelican. I was glad to have saved some of the squad which was an immediate player victory that started the mission off with a high-note. Getting briefed on the mission, I noticed the scripted animations and decently voice-acted marines, I heard the original score swelling in the background, and I was overcome with a sense of excitement. There was so much thought and care put into this! After being briefed on the objectives I noticed a couple of marines moving out, and I wanted to provide backup, so I followed. We engaged a ghost (this made me glad I came along) and after dealing with the vehicle, the duo of Marines observed the island, pointing out objectives. It was at this moment I realized I was going to be given free reign on what order to tackle these objectives. We all loop back around to the crash site while staying out of sight of the covenant drop-ship looming in the distance. I am thinking "I possibly could have missed this had I left to do my own thing." which was awesome! The level was so open and events took place on their own timeline. Needless to say once I found the rocket hog, I returned to the crash site to pick up a gunner and grenade-launcher marine and we were on our way. The rest of the mission played out wonderfully.
Co-op:
I invited a friend to play co-op the next day and we discovered vehicles and weapons that weren't present in my solo play-through, The pelican crash by the beach was home to a chaingun warthog solo, but co-op there was a stealth tank! The only thing my buddy and I wished for was some more marines survivors to rescue that would maybe accompany us on foot. My friend who, admittedly, isn't a fan of Halo 4,5, or most aspects of Infinite, thought this mission kicked ass. We also appreciated that both player Spartans were present in the cut-scenes, kicking rocks.
Overall, this mod feels official, even with the somewhat barren terrain. I don't usually provide feedback so thanks for providing an area for players to share their experiences. I am keeping up with everything the digsite crew is doing and I look forward to more if this level of quality is coming from those efforts.
#BringHaloModsToXbox!