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This is all just my speculation, though.
The childhood backstory "Coma child" makes the pawn render as a child regardless of age.
If pawns are in a mental state (social fight), their avatars disappear until they stop fighting. Guessing that's intended though.
With Biotech, if you make a xenotype with all of the hair colors it seems to always result in a pawn with snow white hair. Looking at the pawn through dev mode->Remove gene, it appears you're taking the first hair color listed as opposed to the dominant one. Offspring with multiple hair colors have similar happen to them though usually with other colors. Removing the dominant gene and adding it back doesn't seem to place it on top either so current solution would be removing all other colors.
Yes, probably partially loaded images caused this.
Fixed
> All of the portraits show 25 years olds. Is this a bug?
Not bug but ui quirk. Fixed
> Limit exceeded
Served was down. Should be fixed now.
В последней версии кнопка не показывается в таком случае
Disabling the AI art gizmo immediately makes all other gizmos reappear. The double size setting seems to have no impact on the issue.
Tested on ongoing modded colony, as well as a new one running nothing at all besides Harmony, Core and, AI art. No DLC, if that matters.
Also the following showed up in the debug log, which might or might not be related:
I'm saying "might not be related" because I've seen this (or a similar) message spammed to my debug log well before the update, but other than that the mod worked just fine.
Edit: This particular one showed up on the unmodded new game, once, between "Initializing new game" and "Loading game" in the debug log, while I think previously I've seen it (or a similar message) show up several times during gameplay.
Edit 2: I double-checked and I can say with confidence that I am using the latest version of the mod right now, however I cannot say for sure whether the previous, working version was the June 5th or the August 2nd one. I do know that I've used the refresh button before.