Cities: Skylines

Cities: Skylines

Network Anarchy
arthraix Jan 4, 2023 @ 4:12pm
Suggestions and Issue Fixes
I love this mod and cannot play this game without it. Thank you Quboid for creating this mod. However, there are 2 issues with this mod I would like fixed.

Issue 1: I cannot build intersections larger than 1 tile, preventing me from editing some of my intersection assets that I want to improve.
Solution 1: Increasing the intersection size to unlimited, like in Network Anarchy's predecessor, Fine Road Anarchy 2.

Issue 2: One of the preview photos of this mod is showing curved bridges. I cannot get it to work and it just looks awful.
Solution 2: Improving the curved bridges or removing the photo from the preview.
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Showing 1-14 of 14 comments
Quboid  [developer] Jan 8, 2023 @ 7:58pm 
This mod doesn't affect preview images, I don't know why that's happening.

I will increase the intersection editor size.
arthraix Jan 9, 2023 @ 3:50pm 
@Quboid Thank you very much for this fine mod and the work you have done and have continued to do.
Quboid  [developer] Jan 9, 2023 @ 4:47pm 
Can you elaborate on Issue #1?

I have loaded the intersection editor both with Fine Road Anarchy 2 and with no mod, and in both cases the intersection editor is 64x64 squares. I don't know what I should be seeing.
arthraix Jan 9, 2023 @ 9:15pm 
@Quboid Sorry, I was talking about the available space after turning off the editor grid. Hybrid Interchange 7 by LoaderSaints is the asset I am trying to work on (with author's permission). I am unable to load this asset due to its size.
Quboid  [developer] Jan 9, 2023 @ 10:06pm 
I am able to load over-sized interchanges - I used this one for testing as it is vanilla-only: https://steamcommunity.com/sharedfiles/filedetails/?id=2884473175 However, I did find another bug that affected the asset editor which may be causing your issue.

Please try the new update, and if it doesn't work can you give me as much detail as you can about what exactly happens when you try to edit, and what you expect to happen?
Last edited by Quboid; Jan 9, 2023 @ 10:47pm
arthraix Jan 11, 2023 @ 4:11pm 
This might be an issue with RON. The asset I am working with uses the original NEXT roads (that are replaced by RON) and when I load the editor, I don't see the intersection.
arthraix Jan 11, 2023 @ 4:12pm 
Extra note: The asset loads in the map editor and the actual game, last time I checked.
ZombieSlayer Mar 1, 2023 @ 7:45pm 
The flattening not following terrain won't work for me when placing intersection nor the elevation. Is this expected behaviour?
Trees and other props remain when i build a road over them, how do i prevent this?
This happens even when anarchy mode is off, but the mod is in my active mods list
Last edited by CPL W Llama [Bot]; May 1, 2023 @ 5:36pm
Quboid  [developer] May 6, 2023 @ 5:33pm 
Originally posted by チシロー Chishiro (chat off):
Trees and other props remain when i build a road over them, how do i prevent this?
This happens even when anarchy mode is off, but the mod is in my active mods list

Turn on Collisions

Originally posted by ZombieSlayer:
The flattening not following terrain won't work for me when placing intersection nor the elevation. Is this expected behaviour?

Sorry, I don't know what you mean.
freedompata May 24, 2023 @ 6:58am 
Is it possible that this mod may have caused the Chirper to turn orange? Because when I unsubscribe this mod, the chirper is normal. However, when I subscribe to this mod, there is a chirper bug. I wonder if the author of this mod can find our & solve this glitch.
Last edited by freedompata; May 24, 2023 @ 7:39am
MD Channel Aug 23, 2023 @ 10:36pm 
How to deal a problem when in editor mode? This tool sometimes won't appear, It's hard to upgrade/ build the road because I cannot choose to set it as elevated, bridge, tunnel or grounded mode
BlankSpace May 11, 2024 @ 5:09am 
yall why dont my roads connect??
Madisonian Jul 28, 2024 @ 4:27pm 
Hi, since this includes Any Road Outside Connections, might I suggest also merging the CrazyTouristFix mod since it fixes the broken cim behavior introduced by allowing two-way outside road connections (tourists immediately u-turning and leaving map after entering from a two-way road).
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