RimWorld

RimWorld

[RH2] Faction: The Rangers
KemonoAmigo Dec 27, 2021 @ 4:41pm
Bug: Their armor is indestructible and they are invincible.
I've been raided by them using the Faction Blender mod. Their armor doesn't break after going below 50, infinitely going into a negative value the more you damage them.

https://imgur.com/a/QH7gL40
< >
Showing 1-7 of 7 comments
Chicken Plucker  [developer] Dec 27, 2021 @ 5:31pm 
Hello there. Do you have an error log of some sort?

From numerous testing, I know my mod doesn't cause this. You seem to have some other mod that affects energy shields. Rangers die from my tests, before release they were dying to the pirates and mechanoids in screenshots I spawned for pictures.

Of course I could be entirely wrong, however that's what I believe to be the case since I tested the mod for months before release and this is the first time I've seen it happen, along with the other armor in your screenshot
Last edited by Chicken Plucker; Dec 27, 2021 @ 5:32pm
KemonoAmigo Dec 28, 2021 @ 8:47am 
There were red errors when I opened dev mode:

Exception ticking RNBullet_556x45_Rifle2053728. Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.FleckMaker.Static (UnityEngine.Vector3 loc, Verse.Map map, Verse.FleckDef fleckDef, System.Single scale) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at JetPacks.ShieldBeltComp.Break () [0x00043] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.ShieldBeltComp.AbsorbingDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00091] in <5620c49cc11c4eb89408620aaff3ba46>:0
at JetPacks.JetPack.CheckPreAbsorbDamage (Verse.DamageInfo dinfo) [0x00011] in <5620c49cc11c4eb89408620aaff3ba46>:0
at Verse.Pawn_HealthTracker.PreApplyDamage (Verse.DamageInfo dinfo, System.Boolean& absorbed) [0x00184] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Pawn.PreApplyDamage (Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0000d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.TakeDamage_Patch4(Verse.Thing,Verse.DamageInfo)
at RimWorld.Bullet.Impact (Verse.Thing hitThing) [0x000ac] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.ImpactSomething_Patch0(Verse.Projectile)
at (wrapper dynamic-method) Verse.Projectile.Verse.Projectile.Tick_Patch1(Verse.Projectile)
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

And the other armor is just from the Infused mod. It's simply a ranger armor that's infused.
Last edited by KemonoAmigo; Dec 28, 2021 @ 8:52am
Chicken Plucker  [developer] Dec 28, 2021 @ 8:55am 
Hey there, correction. Definitely an issue with the mod after testing it again. Will be fixed asap. Seems to have been caused by an update before release, Taranchuk's gonna get it fixed today. I've sent him an error log so he knows what's wrong.

Apologies, and thanks for the report.
KemonoAmigo Dec 28, 2021 @ 9:20am 
No problem. And thanks for the awesome mods.
Chicken Plucker  [developer] Dec 28, 2021 @ 11:22am 
Fixed now my friend, cheers
KemonoAmigo Dec 28, 2021 @ 2:45pm 
You and Taranchuk are breathtaking.
Chicken Plucker  [developer] Dec 28, 2021 @ 4:44pm 
No YOU'RE breathtaking
< >
Showing 1-7 of 7 comments
Per page: 1530 50