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could you check the related code to this changelog please?
`v1.2
Replaced some hardcode english strings with localised lookups`
Because none of the strings show up, like, at all.
Maybe it's a problem with missing strings for a certain language? (aka.the fallback to English doesn't work?) Or maybe an incorrect number of arguments; or typos, idk.
And as the mod worked fine before, and everything seems to work as well (except for showing text), I don't think it is a compatibility issue. But for the sake of completion: Gathering Storm, SinglePlayer, activated mid-game.
Best regards :)
As a short term fix you can try deleting \steamapps\workshop\content\289070\2494925002\Text\AKGC_Text-zh_Hans_CN.xml
which might solve the problem by forcing it to use the English language file.
Either way, I should have an updated version out in a couple of days, with some new features, so I'll make sure this is properly fixed in that.
Situation: In russian language we use 6 cases for each word. For Example in English you just write Text="London". But in Russian we are using Text="Лондон|Лондона|Лондону|Лондон|Лондоном|Лондоне". I understan, you don't know cyrillic alphaber, but the idea is that - we should use different forms of word in some situations.
For exapmle "You captured {1_cityname[4]}". And that means we should get 4th form of that word.
What the problem is?
The problem is, that when you use LL() function, you passing arguments wrong.
For Example you write LL("TEXT_TEXT", LL("ANOTHER_TEXT")). The second LL() is wrong. It will returns only the word, and not all the forms of the word.
In my mod with Russian translation, I was forced to replace your GreatestCities.lua file.
You can compare and see what changes I made - here [drive.google.com]