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Fading Suns Noble Armada
hdiandrew  [developer] Feb 21, 2017 @ 8:12am
Why Noble Armada and Not EFS2, Part 2
With the Fading Suns, we try to make each game illuminate the setting in a different way. In creating the mobile version of Noble Armada, we realized it would do better if we took advantage of some key differences between tabletop and digital games.

One of the fundamental differences is the pleasure of uncertainty. In the miniatures game, you usually know the enemy's order of battle, but the other player's strategy and tactic are mysteries. Computer games, however, benefit from more unknown factors.

In computer strategy games, we like to talk about 4X games. Exploration is the first of those Xs (yeah, they should be 4E games, but 4 Xs is seXier). I’ve heard this X defined a number of different ways, but I usually describe it as the search for both resources and obstacles. In EFS, players get to explore both the surface of planets and space itself, encountering foes and opportunities alike.

It is hard to do that in a PvP miniatures game unless there is a GM, but it is easier to do in a computer game. During the development of this computer game, we realized that it was even more interesting to explore unknown solar systems than to emulate the battles of the miniatures game. We still allow for that, primarily via Skirmish mode, but most of the Campaigns now allow players to rediscover the lost worlds of humanity.

In the Fading Suns, one of the primary themes is the need to rebuild humanity after one of its far-too-numerous periods of rise and decline. Humanity is fractured, with many locked behind forgotten jumpgates. When players enter a new system, they may not know what kind of foes they will fight, how many there will be, or even what the planets there will hold.

While there is still the chance to build up your forces, strategy-game style, I find this exploration one of the funnest parts of FS:NA, and it became the feature of the FS universe I think the game illuminates best.
Last edited by hdiandrew; Feb 21, 2017 @ 8:12am