Dota 2
Dota 2 Horde Mode *UPDATED*
 This topic has been pinned, so it's probably important
Nocturne of Shadows  [developer] May 8, 2020 @ 1:26pm
Suggestions
Feel free to post your suggestions about what should be improved/added/removed.
< >
Showing 91-101 of 101 comments
SleeperCat May 1, 2023 @ 7:19am 
Decided to share a few suggestions. This is just a purely personal opinion, with which you can not agree. They are not that significant.

------*Items change suggestion*-------
1) Remove "Exalted Diffusal Blade" and change at "Exalted Disperser"
Item build: Disperser (5700 gold) + Mysterious Orb + Recipe (3500 gold)
--Bonus:--
+45 Agility
+20 Intelligence
+75 Attack Damage
Active ability "Suppress":
-"If targeting an enemy, slows him and others within a 600 radius from target for 6 seconds. If targeting an ally, applies a basic dispel and increases their movement speed by 100%, making them unslowable for 6 sec."
Cast Range: 750
Enemy Move Speed Slow: 100%
Ally Move Speed Bonus: 100%
Slow Decay Intervals: 6
Non-Hero Root Duration: 0.5 (or remove for that game)
Enemy Slow Duration: 6
Ally Slow Immune Duration: 6
Cooldown: 15
Mana: 100
Passive ability "Manabreak":
-"Each attack burns 100 mana from the target, and deals 1.5 physical damage per burned mana.
Burns 35 mana per attack from melee illusions and 35 mana per attack from ranged illusions.

2) Minor buffs for Primal Beast:
1. Aghanim's Shard ability "Rock Throw":
-Damage from 325 to 450
-Stone hit radius from 225 to 300
-Stone shards hit radius from 150 to 175
-Minimum throw distance from 550 to 450
2. Ultimate ability "Pulverize":
-You can try to make it so that, in addition to the main damage from hits, additional damage is dealt depending on the strength of the hero.
Hit Damage: 100/200/300
Hit Damage as Strength: +10%/+20%/+30%
- Change cooldown from 36/32/28 to 36/30/24 sec.
- Hit Radius from 600 to 650

3) Changing the map for the realities of patch 7.33 most likely does not make sense, or at least not so important. But it would be interesting to see the location of the "Tormentor" in the foreseeable future. He could, for example, be located behind the Horde Creep spawn behind the Dire side on the top (if the map is enlarged) or in the forest of ancient creeps (where the boss with "Arcane Matter".
You can also place Lotus Pools, for example, on a bot lane instead of a shrine, why not.

4) Venomancer looks a bit unusual in that he has been significantly reworked and the game for him now does not look like "Activate the ult by pressing one button >>> you are incomparable, giving out the maximum impact", building his usual item build through magic damage, or playing through summons and "Plague Ward". However, you can try to review some of his new abilities and those that can be improved

-Ultimate ability "Noxious Plague": It seems to me that this ability works very well only with single targets, like with bosses, due to damage depending on their maximum health. Otherwise, it has too much cooldown to use all the time and negligible damage against other enemies when, after the time expires, the poison splatters on others within a radius of the target.
-----*Small rework:*-----
-Initial Damage from 200/300/400 to 225/350/475
-Max HP as Damage from 4%/5%/6% to 2%/3%/4%
-Cooldown from 120/100/80 sec. to 65/55/45 sec.

-Aghanim's Scepter ability "Poison Nova":
-----*Small rework:*-----
-You can slightly rework the ability, for example, from "Venomous Gale ends prematurely on the enemy" to "after the Venomous Gale ends or resumes on the enemy", so that you can consistently spread the poison around the area.
It is on a cooldown anyway and the effect itself is non-renewable, so permanent poison from the first ability would be not bad.
-Max HP as Damage from 0.8%/1%/1.2% to 1%
-Magic Resistance Reduction from 30% to 20%
MassDivide Jun 25, 2023 @ 1:26pm 
Any chance you can have bosses with hero flags? So they can be targeted with hero only things. Like shadow demons banish
MassDivide Jun 27, 2023 @ 5:49pm 
Also, Can you increase the player limit? Even if you upload a different version of the mod, we'd like to play as 7 like we do with epic boss fight reborn.
Terdic Sep 16, 2023 @ 5:43am 
spectre's ulti is useless after the change
Terdic Jan 18, 2024 @ 8:37am 
Spectre's ulti is still useless since it cant be used on bosses even. her second spell was rly nerfed and cant be used on creeps since they are always in the radius. .

Would be great if this was fixed!
shronk Jun 6, 2024 @ 5:02am 
ADD TEXT THAT SHOWS THAT XP IS SHARED BETWEEN TWO PEOPLE SO MONKEYS STOP COMPLAINING
NbZn Oct 2, 2024 @ 9:19am 
- NERF SILENCER'S AGHANIM -. People using global silence + refresher orb are making it unfeasible to play, this combination since the early game is ruining the game for others. Silencer is a good character and strong enough. Aghanim's Scepter is making him completely broken. Nerf this ASAP.
Grandpawder Dec 26, 2024 @ 4:34am 
Change Eye of Skadi and Rhyzik's Eye to apply it's effects on every nth attack and adjust damage accordingly (maybe only on illusions?) to reduce server lag with illusion heroes or late game Mantas with very high attack speed
Trident needs to be updated to current Kaya, Sange and Yasha's bonuses. It feels very bad to "upgrade" your two sword item and lose cast speed or manaloss reduction bonuses, and downgrading you mana regen amp. Bump the recipe price if it seems too OP
Last edited by Grandpawder; Jan 13 @ 2:11am
Show "support contribution" or something like that on the game's end screen, like Moon Shards or aghanim's given out. Maybe even matter/mysterious orb items, neutral boss kills and total gold earned
Last edited by Grandpawder; Jan 15 @ 7:51am
Make Tomes of Speed unable to be stuck inside buildings (a boss dying in unfortunate spot may drop it right into the middle of barracks, making it impossible to pick up). Make Infernal Desolator stacks accumulate not only on kills by the carrier, but also by their controlled units (illusions, summons, etc)
< >
Showing 91-101 of 101 comments
Per page: 1530 50