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------*Items change suggestion*-------
1) Remove "Exalted Diffusal Blade" and change at "Exalted Disperser"
Item build: Disperser (5700 gold) + Mysterious Orb + Recipe (3500 gold)
--Bonus:--
+45 Agility
+20 Intelligence
+75 Attack Damage
Active ability "Suppress":
-"If targeting an enemy, slows him and others within a 600 radius from target for 6 seconds. If targeting an ally, applies a basic dispel and increases their movement speed by 100%, making them unslowable for 6 sec."
Cast Range: 750
Enemy Move Speed Slow: 100%
Ally Move Speed Bonus: 100%
Slow Decay Intervals: 6
Non-Hero Root Duration: 0.5 (or remove for that game)
Enemy Slow Duration: 6
Ally Slow Immune Duration: 6
Cooldown: 15
Mana: 100
Passive ability "Manabreak":
-"Each attack burns 100 mana from the target, and deals 1.5 physical damage per burned mana.
Burns 35 mana per attack from melee illusions and 35 mana per attack from ranged illusions.
2) Minor buffs for Primal Beast:
1. Aghanim's Shard ability "Rock Throw":
-Damage from 325 to 450
-Stone hit radius from 225 to 300
-Stone shards hit radius from 150 to 175
-Minimum throw distance from 550 to 450
2. Ultimate ability "Pulverize":
-You can try to make it so that, in addition to the main damage from hits, additional damage is dealt depending on the strength of the hero.
Hit Damage: 100/200/300
Hit Damage as Strength: +10%/+20%/+30%
- Change cooldown from 36/32/28 to 36/30/24 sec.
- Hit Radius from 600 to 650
3) Changing the map for the realities of patch 7.33 most likely does not make sense, or at least not so important. But it would be interesting to see the location of the "Tormentor" in the foreseeable future. He could, for example, be located behind the Horde Creep spawn behind the Dire side on the top (if the map is enlarged) or in the forest of ancient creeps (where the boss with "Arcane Matter".
You can also place Lotus Pools, for example, on a bot lane instead of a shrine, why not.
4) Venomancer looks a bit unusual in that he has been significantly reworked and the game for him now does not look like "Activate the ult by pressing one button >>> you are incomparable, giving out the maximum impact", building his usual item build through magic damage, or playing through summons and "Plague Ward". However, you can try to review some of his new abilities and those that can be improved
-Ultimate ability "Noxious Plague": It seems to me that this ability works very well only with single targets, like with bosses, due to damage depending on their maximum health. Otherwise, it has too much cooldown to use all the time and negligible damage against other enemies when, after the time expires, the poison splatters on others within a radius of the target.
-----*Small rework:*-----
-Initial Damage from 200/300/400 to 225/350/475
-Max HP as Damage from 4%/5%/6% to 2%/3%/4%
-Cooldown from 120/100/80 sec. to 65/55/45 sec.
-Aghanim's Scepter ability "Poison Nova":
-----*Small rework:*-----
-You can slightly rework the ability, for example, from "Venomous Gale ends prematurely on the enemy" to "after the Venomous Gale ends or resumes on the enemy", so that you can consistently spread the poison around the area.
It is on a cooldown anyway and the effect itself is non-renewable, so permanent poison from the first ability would be not bad.
-Max HP as Damage from 0.8%/1%/1.2% to 1%
-Magic Resistance Reduction from 30% to 20%
Would be great if this was fixed!