Team Fortress 2

Team Fortress 2

The Sharp Shock
Sky  [developer] Oct 14, 2013 @ 1:00am
Stat Discussion
Please keep all discussions about possible stats to this topic.

Please note that if this weapon is accepted for Halloween 2013 it will most likely be as a reskin of an existing weapon, especially if it gets Halloween/Full Moon restricted.
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Showing 1-15 of 307 comments
SlowDuck Oct 14, 2013 @ 2:02am 
Maybe it doesn't kill, just takes away 70% of the victim's health, but it stuns them?
Piella Bakewell Oct 14, 2013 @ 8:52am 
Id like this as a kunai reskin personally
Liquid Dood Oct 14, 2013 @ 12:06pm 
Originally posted by BOX Lord Pootis Spencer Potato:
Id like this as a kunai reskin personally
It does kinda make sense. It absorbs the health by sapping it away from the victim.
I sorta like the kunai reskin idea with one issue....I hate the kunai for some reason.;___; I guess its that I fight more than sneak. Could it possibly be a Sub-Class Weapon? Like the Engie, His rescue ranger makes him a much more defensive class. I'm thinking for this it would have a +Targets vision is blurred and thier movement is slowed on hit, -10hp on miss (Electrical sound?), and -10% damage? I'd love to see those spies running around.
Imperial Commissar Oct 14, 2013 @ 12:36pm 
Team spies.

I want to see that. :P
Tickle Beast Oct 14, 2013 @ 12:46pm 
The kunai is horrible or maybe I'm just horrible at it, but if it had it's own original stats I think it would be cool if it started giving crits for a limited time after a couple kills, similar to the focus effect for the heatmaker, (the crits would help if you weren't able to backstab and were undisguised and vulnerable)
Nox The Weeb Oct 14, 2013 @ 1:58pm 
+ critical hits on wet targets
+ can backstab ubercharged enemies
- no random critical hits
- 10% more vulnerable to damage
- cannot backstab non-ubercharged enemies

just an idea
Last edited by Nox The Weeb; Oct 14, 2013 @ 1:59pm
D E D P C Oct 14, 2013 @ 1:59pm 
i think a eyelander stats for this weapon of spy:
-25 max health
-20% fire speed
+10% melee damage
every MELEE kill increase your melee damage health and move speed (max 4 kills on the counter)

initial health = 100 initial damage = 110% initial move speed = 100%
1st kill =115 1st kill damage = 120% 1st kill max speed = 110%
2nd kill = 130 2nd kill damage = 130% 2nd kill max speed= 120%
3rd kill = 145 3rd kill damage = 140% 3rd kill max speed = 130%
4th kill = 150 4th kill damage = 150% 4th kill max speed = 140%

or a reskin for the normal knife xd
D E D P C Oct 14, 2013 @ 2:04pm 
Originally posted by DarkForceFilms (Anti-Spycraber):
+ critical hits on wet targets
+ can backstab ubercharged enemies
- no random critical hits
- 10% more vulnerable to damage
- cannot backstab non-ubercharged enemies

just an idea

its useless because with spy you must kill or focus on engineers and medics , but you cant backstab to the another team , so they are invulnerable to you and you will be free score xd
RichQueso Oct 14, 2013 @ 3:19pm 
- No back-stabs
+ Stabbing a target stuns it for 5-8 seconds
(Stabbing causes damage, but I don't know how much it should deal.)
calvin (Banned) Oct 14, 2013 @ 3:27pm 
Originally posted by Nexoks777 ARMAS X SCRAP:
i think a eyelander stats for this weapon of spy:
-25 max health
-20% fire speed
+10% melee damage
every MELEE kill increase your melee damage health and move speed (max 4 kills on the counter)

initial health = 100 initial damage = 110% initial move speed = 100%
1st kill =115 1st kill damage = 120% 1st kill max speed = 110%
2nd kill = 130 2nd kill damage = 130% 2nd kill max speed= 120%
3rd kill = 145 3rd kill damage = 140% 3rd kill max speed = 130%
4th kill = 150 4th kill damage = 150% 4th kill max speed = 140%

or a reskin for the normal knife xd

When I get a 3rd - 4th kill I can disguise as a scout.
Nefnoj Oct 14, 2013 @ 7:51pm 
Explodes on backstab, thus having an attention-getting, yet powerful area-of-effect explosion, which includes self-harm. Goodbye, consecutive backstabs!

...I don't think my stat matches the item much though...
Nefnoj Oct 14, 2013 @ 7:51pm 
Originally posted by Sky:
Please keep all discussions about possible stats to this topic.

Please note that if this weapon is accepted for Halloween 2013 it will most likely be as a reskin of an existing weapon, especially if it gets Halloween/Full Moon restricted.
Hey Sky! Do you have any stat ideas?!
McAlistar Oct 15, 2013 @ 2:29am 
Originally posted by Salty the SLUG:
- No back-stabs
+ Stabbing a target stuns it for 5-8 seconds
(Stabbing causes damage, but I don't know how much it should deal.)

Sounds good to me but i think it should do like 40-50 damage(not sure what percentage increase that is from spy's damage) but a drastic movement speed decrease not a stun, also i think crits would stun and it would have a higher crit rate or a different crit system
Last edited by McAlistar; Oct 15, 2013 @ 2:30am
SlowDuck Oct 15, 2013 @ 2:39am 
Originally posted by Statiikz:
Originally posted by Salty the SLUG:
- No back-stabs
+ Stabbing a target stuns it for 5-8 seconds
(Stabbing causes damage, but I don't know how much it should deal.)
How about you hold down alt-fire to stun, but normal attacks just slow enemies.

Sounds good to me but i think it should do like 40-50 damage(not sure what percentage increase that is from spy's damage) but a drastic movement speed decrease not a stun, also i think crits would stun and it would have a higher crit rate or a different crit system

How about you hold down alt-fire to stun, but normal attacks just slow enemies.
Last edited by SlowDuck; Oct 15, 2013 @ 2:57am
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