Arma 3
 This topic has been pinned, so it's probably important
StrongHarm  [developer] Sep 11, 2013 @ 9:09am
- onTeamSwitch "(Pilot) doFollow leader (JTAC's group)";
- Mi48 AiGunner sometimes won't fire on targets unless one is locked
- Camp Tempest spawns may occur underwater
- Trucks still go off the road and get stuck too much (Arma3 code)
Fixed - Rare issue where RTB Winchester makes the helo land somewhere else..
Fixed - Cannot Comply can abort all Tasks instead of just one in some cases
Fixed - If a truck gets stuck on LogisticsEscort task, the success failure logic gets screwed up
Fixed - If task CampTempest follows task LogisticsEscort, it makes CampTempest fail after succeeding. Workaround: rearm/refuel after CampTempest
MyBane - Curse you, end user that requested logistics escort! :)
Fixed - Clicking on the map always gives 'on the way' response, which is annoying
Fixed - MaintCrew hovers in the air when type AH9.. must fix array to detect helo type on SAB pad.

Last edited by StrongHarm; Feb 4, 2014 @ 7:37pm
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Showing 1-8 of 8 comments
woody_saar Sep 13, 2013 @ 11:31pm 
If you resuply a Chopper, the resuply status is counting up to 100%. If you fire all of your Rockets to 0 before the counter is 100%, the resuply of the heli was done while midflight!
So you can shoot twice without any resuply!
StrongHarm  [developer] Sep 14, 2013 @ 9:21am 
I donknow Woody.. that sounds like a nice exploit not a bug hehehe. I'm not sure I can fix that as it's probably part of the BIS core code.
surely Sep 14, 2013 @ 7:40pm 
I noticed a strange bug where if you play as the gunner and let the ai fly, sometimes the ai will randomly lock up and not follow your move orders. This can be really annoying when you are trying to tell the ai to turn and face the enemy.
|KoX|--87-- Sep 15, 2013 @ 10:59am 
Also sometimes the ai land the helo for no reason
ouqei Nov 27, 2013 @ 9:14am 
# When you fly as a gunner and switch to JTAC, after switching back, the leader - JTAC - orders you to disembark. Only then then the group gets changed back, but the order remains active (AI pilot will land, you'll be forced out, pilot will eventually fly away).

# "Duct tape" and "Talk to the crew" action menu option remain in the action menu and get duplicated once you re-approach the action subject

# No solution for destroyed helicopter if the player was able to survive ;)

# There is some fighting between the autonomous AI behavior/commanding and the desired actions (especially when switching units and in edge cases like crash landings...)

A wonderful scenario. I am ashamed I've played it only recently.
Last edited by ouqei; Nov 28, 2013 @ 5:51am
StrongHarm  [developer] Nov 28, 2013 @ 10:11pm 
Thank you Dante! I think these bugs must have been introduced from recent A3 patches, or I guess I could have overlooked them. Either way I'll get them fixed asap. Thanks buddy!
Marsi Feb 5, 2014 @ 2:13pm 
#After activating, I can't deactivate "Orbit AO".
StrongHarm  [developer] Feb 11, 2014 @ 2:50pm 
Do "Hold Position" which is also the A key
Last edited by StrongHarm; Feb 11, 2014 @ 2:51pm
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