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Will there be explorable space stations?
Also, what's your stance on modding and can we expect to see Steam Workshop support?
My questions:
-Any chance of EVA suits/astronauts suits? If that's the case any chance of landing in planets without atmosphere and more survival elements like Oxigen meter for the suits/starship.
-How many biomes/planet types do you plan to do?
Will there be character customization?
Which leads into my second question, which is, Will the nature of how the colony was seperated change as part of the dynamic playthroughs ? For instance if space ship encounter X, randomly generated clues "A", "G" and "I" with Mercenary Rebels as the enemy encounter, then the Colony severed contacts with earth or something to that nature.
I really enjoyed the sort of abstract entities that we saw in Star Trek, and movies like Sunshine and Solaris. Are these sorts of crazy difficult to wrap your head around without going "whoa space is so....deep 0_0" being considered ? or are we having a more "FIRE THE GUNS DAMN YOU !!! BOARDING PARTY 6 TO THE PORT AIRLOCK, FIX PLASMA BAYONETS AND PREPARE TO GET STUCK IN !" sort of serenity, battlestar style stuff.
Thanks for answers in advance, The game is looking positively awesome so far !
I suggest having a defined IFF ping, one that a Captain can initiate to try to alert nearby ships of friendly intentions. Maybe the ping could be customizable? Keep in mind many will probably deliver false pings trying to lower suspicion. I think it would make it another way to create a tense situation. Knowing full well that the opposing ship may be lying. But also a way of potentially gaining an ally in the universe. It could also give away a ship's position if they had not yet been targeted.
Of course this is all based off of supposition, personally I am very curious as to how the Captain's role as a diplomate is suppose to play, and how you currently envision the Comm systems..