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Rapporter et problem med oversettelse
======================Road to Derth========================
.....................................................Will spawn by Derth............................................................
=======================Infested Ruins===============================
....................................................Will spawn by Elvala............................................................
======================Blood Soak Ruins===============================
......................................................South of Daikara................................................................
You might want to check these out. They require Arcane Dynamo talent and/or tinker just to put talent points into them. So, they are basically useless if you don't code getting that talent and/or schematics for the tinker with purchasing the talents.
Same goes for Physics/Chemistry talents; it should probably work the way buying those categories through the Tinker Escort does.
However, it seems to function a bit differently in the original game. According to this page, Arcane Dinamo is a tinker you craft and put into a robe; you get the schematic for it after investing into the prodigy. And then the tinker gives that passive talent, if I understand it correctly. https://te4.org/wiki/Technomancer(class_evolution)_(talent)
Still, it works as it is now and according to the description of the talent. If I encounter any bugs, I'll let you know. So far, I think I saw Arcane Dinamo changing its level - it was level 2 on my character's skill list first time I checked it and then it became level 3. Maybe I'm mistaken about this though, I'm not sure.
Upd. Apparently, the talent level does change for whatever reasons - now I see it at level 6. It doesn't change much, only one insignificant value of the talent, but just so you know.