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Getting the same thing here.
Am I supposed to be behind the opponent ? is there some weird mechanic that isn't written about that skill in particular ? is the new unarmed weapon the problem somehow ?
I never tried playing monk before your update,so I don't know if that's what broke the skill.
EDIT: So after some testing and messing around it seems it's actually not a bug with the mod but rather a comp ability issue with the divinity conflux mod.
Please, remove this conflict. Or indicate it explicitly in the description of the ability.
Odinblade's new scoundrel mod + transformation mod... One of the first fights with a transform enemy (the one who beats on the dwarves) will transform into a cat and then try to use a scoundrel skill... over and over and over again until the loop cancel occurs.
Unfortunately that isn't a glitch... It is a limitation. It DOES mean you can technically kill the shopkeeper NPCs multiple times throughout the game though.
"This function here: RemoveHarmfulStatuses will remove all statuses that aren't some hardcoded value Larian pre-determined.
The game this in some specific spots, namely arena fights, and after arena fights end.
Specifically for this part of the game, the arena script this on all participants:
IF
DB_CoS_AotO_Competitors((CHARACTERGUID)_Competitor)
THEN
Proc_CharacterFullRestore(_Competitor);
This function in turn RemoveHarmfulStatuses:
PROC
Proc_CharacterFullRestore((CHARACTERGUID)_Char)
THEN
CharacterResurrect(_Char);
RemoveHarmfulStatuses(_Char);
CharacterSetHitpointsPercentage(_Char,100.0);
CharacterSetArmorPercentage(_Char,100.0);
CharacterSetMagicArmorPercentage(_Char,100.0); CharacterSetHitpointsPercentage(_Char,100.0);
CharacterResetCooldowns(_Char);
So mods that add a status like those that are meant to be permanently needed to listen for their status being removed in order to re-apply them. "
I lost my permanent statuses from your mod (various mantras and "magic armor"), when I got to "Arena of the One".
No matter how much Ki i have the skill only does one small hit rather than five as advertised in the tooltip.