RimWorld

RimWorld

The Witcher Trials v2.0
 This topic has been pinned, so it's probably important
Imoja  [developer] Oct 16, 2018 @ 11:46pm
Mod Suggestions
Any suggestions for future versions of this mod, please post here.
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Showing 1-12 of 12 comments
V3kta Oct 23, 2018 @ 3:21pm 
The trials are available in the hundreds right now on traders, and only cost ~1 silver each, maybe they should ~1000 - 2000 silver. Anyway, great mod!
Maaxar Oct 29, 2018 @ 6:48pm 
Maybe the Silver Sword could interact with vampires and werewolves from rim of madness, and the undead from rimworld of magic or zombie mods (do more damage/stun those pawn types).
mynameactually Nov 2, 2018 @ 3:08pm 
What Maxxar said.
mynameactually Nov 3, 2018 @ 10:32am 
I also suggest posting this to the Ludeon forums. I was looking for it for my non-drm copy, and couldn’t find it.
Lethaius Feb 25, 2019 @ 9:00am 
could we get some kind of lone witcher scenario?
Keller Max May 26, 2019 @ 4:56am 
There should be sound effects after succesfull trials. You can use "Quest Complete" or "Level Up" sounds.
Helinos May 29, 2019 @ 10:20am 
The life of the pawns can greatly improve.Or a immortal that doesnt die from old age just from injuries.
Sheng Jul 24, 2019 @ 10:37pm 
witcher signs.
NSA Aug 4, 2019 @ 8:42am 
witcher signs.
Edin Sep 28, 2019 @ 4:45am 
Would it be possible to have a Medieval Tech Only version, or some help in getting to that? Like, adding a separate research that allows you to create the Brew of Elders at a place of lower technical tiering than the Drug Lab?
V Jan 7, 2020 @ 2:05pm 
Add the creation of pendants either random like art or specific ( Pendant of the Wolf, Snake, Etc ) granting further bonuses or effects.

Add Witcher Signs similar to Rimworld of Magic in functionality,( Aard, Quen, Yrden. learning each and possibly adding sub bonuses, increased push force, longer duration, etc )

Add Bestiary of Creatures from Witcher series, ( Possibly add insect like actions of creatures such as Nekkars, allowing infestations randomly or due to excess of dead bodies present on map, etc )

Add additional Witcher themed training objects ( Essentially different flavors of the Training Dummies added by other mods )

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Possibly add Cross Compatibility with mods like Vampires - Werewolves - Rimworld of Magic: In so far as pawn interactions or special actions with Witchers/Silver Weapons from this Mod or RoM's Magicite reacting like Witcher dimeritium

:steamhappy: [ Love the mod, I'd be happy to help with sprite work or anything else! ] :steamhappy:
Last edited by V; Jan 7, 2020 @ 2:08pm
CrackaJack Apr 19, 2020 @ 9:15am 
errm, chemfuel and yayo and go juice are hard to come by when playing with maynard medieval^^ i´d love an option for a medieval recipe, "potions" compatibility would be sweet too
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