XCOM 2
[WotC] No More PsiAmps
 This topic has been pinned, so it's probably important
ObelixDk  [developer] Aug 6, 2018 @ 1:19am
Incompatible mods
a list of confirmed incompatible mods
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Showing 1-15 of 21 comments
ObelixDk  [developer] Aug 6, 2018 @ 1:19am 
Invisible psi amp
https://steamcommunity.com/sharedfiles/filedetails/?id=1126091012

Psi Overhaul
fixed?

Biotic Class Redux
(Read explanation below) https://steamcommunity.com/sharedfiles/filedetails/?id=1125004715
(Incompatible as in it will not work on these units.. It will run along side this mod but the class does not benefit from it.)
Last edited by ObelixDk; Aug 11, 2018 @ 7:12pm
Echo Aug 10, 2018 @ 10:07am 
Damn, it's seriously sad that Biotic Class Redux doesn't work with this one. Is this the listeners issue mentioned in the description?
ObelixDk  [developer] Aug 10, 2018 @ 6:51pm 
It's because of it using different psi amps than basegame
Echo Aug 11, 2018 @ 1:36am 
In that case, wouldn't it simply show those psi amps, and hide the regular psi amps for the normal soldiers? I wouldn't call that an incompatibility, since both mods would be working appropriately.
Or have I misunderstood and it breaks the functionality in this one?
ObelixDk  [developer] Aug 11, 2018 @ 1:37am 
it would also remove the custom animations i hooked to mine, so.. yeah.. incompatible
RealityMachina Aug 11, 2018 @ 9:54am 
Question: how exactly does it conflict with this mod? The class uses its own amps: it doesn't touch the vanilla templates that you're presumably altering.
ObelixDk  [developer] Aug 11, 2018 @ 4:41pm 
Incompatible as in it will not work on your units.. Never said conflicts with yours, said incompatible.. It will run along side your mod but your class does not benefit from it.

Hope this clears up this little misunderstanding
Echo Aug 12, 2018 @ 12:00am 
So it works like I mentioned a few replies above, then. Thanks for clearing that up, I'm going to use both then.
Echo Aug 12, 2018 @ 4:56am 
So I've been toying with mod configurations, and it seems like this mod and New Promotions Screen by Default are incompatible. In the sense that having both active will crash the game on load.
Any idea why?

Edit: no obvious conflicts in the mod manager. Looking at the descriptions, I can't see why they'd conflict.
Last edited by Echo; Aug 12, 2018 @ 4:58am
ObelixDk  [developer] Aug 12, 2018 @ 5:52am 
I am using this mod together with mine without problems
MrShadow  [developer] Aug 16, 2018 @ 4:15pm 
i too am using both this mod and new promotions screen by default and have no issues.
Echo Aug 17, 2018 @ 10:12am 
Strange. I have no idea what the issue is, my guess is it's probably a 3rd mod interfering with both of these. Unfortunately, that's rather hard to narrow down, especially since I'm running with a large number of mods.
Anyway, thanks for confirming that it works.
mynameactually Jan 1, 2019 @ 10:34pm 
Are there any plans for a version of this mod for Biotics?
Ze Dicker Max Apr 10, 2019 @ 6:45am 
Does the RPGO mod count?
TwinSentience Oct 25, 2019 @ 9:08am 
Would it maintain stat changes from other mods namely the RPGO psionics mod
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