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Full Bore
Does this game support multiplayer, multipig action? seems to show two awesome pigs. Is it co-op or a computer controlled player?

Guacamelee has couch co-op and it was amazing. Would be rad to find that Full Bore has the same.
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Yeah that video is supposed to jump to the 45 second mark but it doesn't because Steam's discussion software transmogrified my copy-pasted URL into an embedded video.
Source Horse  [utvikler] 9. okt., 2013 @ 0:39 
There are a few puzzles that involve a CPU controlled pig, and that is what you see in the trailer. Co-op is something that we'd like to try, but it won't make it into the first release of the game. Quite a few people seem interested though, so it seems like something worth pursuing.
GlobZOsiris 9. okt., 2013 @ 7:08 
Indeed, special cooperation puzzles would be delicious but only for a second reading (progression) of the game such as the perfect Portal 2.

It would be interesting to create a SPECIAL POWER only usable with the 2 players, such as a BIGGER EARTHQUAKE radius when Frederick and Hildi hit the ground simultaneously.

One Player : boar bore
Two Players : boar ♥ boar
Sist redigert av GlobZOsiris; 9. okt., 2013 @ 7:13
That's cool that you're thinking about co-op. It's fun to be able to have another player drop in and just travel through a game together, even if the puzzles / gameplay don't necessarily require or benefit directly from co-op.
GlobZOsiris 9. okt., 2013 @ 12:16 
Right MasterChief, especially with such a large screen, it can be a pleasure to play at 2 players even without special coop puzzles.

However, it would be clever to allow the 2nd player to join the game at anytime (freedom, fluidity).
Sist redigert av GlobZOsiris; 9. okt., 2013 @ 12:32
Source Horse  [utvikler] 9. okt., 2013 @ 12:39 
Co-op in the single player campaign might be a fun bonus, but it would mess with the difficulty of the game something fierce. There's a lot of tight spaces and things where a second player getting in the way would force a reset, etc. If we do a co-op addition, we would focus our efforts on making a new campaign for it.
GlobZOsiris 9. okt., 2013 @ 12:51 
Yes, it would be better of course. Question of harmony you seems to understand (Fez, Super meat Boy, Braid creating a progressive environement based on the character abilities).
Master of Pain 16. nov., 2013 @ 13:23 
Opprinnelig skrevet av WholeHogGames-Casey:
If we do a co-op addition, we would focus our efforts on making a new campaign for it.

Would be nice if you guys try something like in UnEpic, a separately campaign or just a dozen of small maps to play with the two selectable boars from the beggining togheter :)

It would be nice, because of the amount of things coming togheter: multiplayer mode with new maps and/or campaign, and maybe new playabe boars :D

This togheter with steamworks, achievements and leaderboards would be very fun...

The single player campign is awesome anyway :) I loved the game and its vibe ^_^
Bruce Dickinson 24. nov., 2013 @ 10:07 
OK now. First of all, THANK YOU, Devs. Full Bore is a gem, and me and my wife both absolutely love it. Secondly, You're on Steam now. Next step should be a level editor and implementing Steam Workshop. That will make F.B. an everlasting game - mind what Workshop did to Portal 2 - it made it immortal. This still makes perfectly possible to produce paid DLCs, just put in some good plot. :) Then work on co-op. With two playable characters and game mechanics you chose, the game is almost ready for co-op. Cooperative puzzle platformers (well, F.B. is not really a platformer, as the pigs can't jump and it works on square fields, it's not even "arcade" really. :)) are tons of fun for any married player, and there aren't many games of this rare genre out there. Please, make this game even more awesome, make it BIG. Don't let it be forgotten. Although it's pretty replayable, it won't last. Please consider going Workshop. Really. Ehm. You do that. Please. Yeah. Well... I'll leave You with that though. Ehrm. Bye. :)
Source Horse  [utvikler] 24. nov., 2013 @ 15:02 
We're seriously thinking about letting users create content, it will require a lot of cleanup of the level editor to make it ready for prime time, but the plan is still to ship it with our internal editor available from the start, for people who ask :)
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