Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Balanced Game
 This topic has been pinned, so it's probably important
codenaugh[icon_strength_large]  [developer] Oct 25, 2018 @ 10:57pm
Full Changelog
Part 1: Civs
    • Rough Rider UU is now a Cavalry Replacement that requires 10 Niter (online speed) and its stats are as follows:
          Class: Light Cavalry
          Cost: 340
          Combat: 62
          Movement: 5
          Maintenance: 2
          Special: +5 Combat on hills, gain 25% of enemy strength as culture for kills on home continent
    • Mustangs (UU Airplane) strength reduced to 100
    • Worship Building enhancement bonus increased from 10% to 20%
    • 'The Last Prophet' ability replaced with 'True Believer' - After researching Astrology, gain 1 Great Prophet Point per turn in the Capital.
    • Leader Ability Bonus Production reduced to 0% when targeted with a declaration of war and reduced to 50% when liberating a city state.
    • Digger UU buffed to:
          Combat: 74
          Movement: 3
      Resource Maintenance: 1 Niter
    • Tlachtli UB cost reduced to 100, now provides +3 culture instead of +1 culture/+2 faith
    • Minas UU given +15 anti-air strength
    • +8 Food and +8 Production for cities with a National Park
    • Hockey Rink UI now at Civil Service
    • Mountie UU buffed to 70 combat strength and Nation Parks bonus radiuses increased to 4 from 2
    • +1 Food on Tundra and Tundra Hills tiles
    • Great Wall UI now provides +2 gold... +1 culture after researching Castles.+1 Gold and +1 Culture if adjacent to another Great Wall Improvement.
    • Crouching Tiger UU is now a Crossbowman replacement with the following stats:
          Cost: 190
          Ranged Combat: 40
          Combat: 30
          Range: 2
          Maintenance: 3
          Special: +7 Ranged Combat Strength when attacking adjacent units
    • Sphinx UI Updated as follows:
          +1 Culture, +2 Faith
          +1 Culture and +1 Faith if adjacent to a Wonder
          +1 Food and +1 Production if built on a desert tile without floodplains
      +1 Culture if built on floodplains
          +1 Culture at Diplomatic Service
          +2 Appeal to each adjacent tile
          (May be placed adjacent to each other)
    • Half cost Theater Square buildings (+100% production)
    • Sea Dog UU is now available at Exploration (was Mercantilism)
    • Chateau UI updated as follows:
          +2 Culture
          +1 Housing
          +1 food and +1 gold for each adjacent luxury resource
          +1 Culture for each adjacent Wonder
          Now available at Feudalism (was Humanism)
          Must be built adjacent to a river
    • Leader ability updated: Now provides 50% of slain enemy unit base combat strength as faith.
    • Tsikhe UB is now a replacement for Ancient Walls that provides +4 faith (and +4 tourism at Flight). Also wall strength is between ancient walls and medieval walls, at 150.
    • Khevsur UU is now a Swordsman replacement with the following stats:
          Cost: 100
          Strength: 35
          Maintenance: 2
          Class: Melee
          Special: +5 combat in hills, moving on hills costs only 1 movement
    • Extra District is now available at Guilds instead of game start
    • Acropolis UD: Bonus envoy now requires an amphitheater
    • Extra wildcard policy card delayed until Political Philosophy
    • Gorgo Leader Ability reduced to 25% culture from kills
      Huszar UU gets +1 combat strength for each alliance instead of +3
    • Stepwell UI: +1 food moved from Professional Sports to Feudalism
    • Chandragupta Leader Ability updated to: military and religious units get +1 movement
    • Gandhi provides +1 movement to Builders and Settlers. When founding a religion, Gandhi may choose an additional belief
    • Jongs require 10 Niter on online speed instead of 0
    • Commercial Hubs no longer receive river adjacency bonus
    • Samurai UU availability moved to Feudalism
    • Prasat UB now provides a free missionary when built (requires a majority/founded religion)
    • Trade routes to or from other civilizations provide +2 faith for Khmer, and +2 faith for the sending civilization
    • Holy Sites and Aqueducts are half cost (+100% production)
    • Holy Sites get +2 faith from adjacency when placed next to a river
    • Domrey UU is now a Catapult replacement with the following stats:
          Cost: 160
      Combat: 33
          Bombard Strength: 45
          Maintenance: 2
          Special: May move and shoot in the same turn
    • Mbemba UU requires 10 Iron (online speed)
    • Seowon UD now provides +2 science as base, increased by +1 for every 2 adjacent mines, and Theater Squares provide +1 adjacency. Seowons also provide +1 adjacency for Theater Sqares
    • Governor bonus increased to 5% from 3%
    • +20% production in all cities for 10 turns after taking a city
    • Hetairoi no longer replace Horsemen, allowing for Cav pre-builds
    • Hypaspist requires 10 Iron (online speed)
    • Removed the -30% production penalty
    • Toa strength kept to 40 (firaxis nerfed hard)
    • Toa now 2 maintenance instead of 0
    • Combat Bonus versus civilizations in a golden age reduced to +5
    • Chemamull UI now provides +1 production and an additional +1 production at Civil Service
    • Malon Raiders are now a Courser replacement with the following stats:
          Cost: 200
          Maintenance: 3
          Movement: 6 (instead of +5 combat when within 4 tiles of borders)
          Special: pillaging only costs 1 movement
    • Trading posts no longer give +1 diplomatic visibility
    • Ordu UB cost cut in half (60 production now)
    • UU Boat requires 10 niter (online speed) instead of 5
    • Berserker UU adjusted to be 35 strength, +15 when attacking, may be purchased with faith, comes at Feudalism, and gets +2 movement when embarked
    • Stave Church gives +1 Faith to all resource tiles in the city instead of additional adjacency bonus for woods
    • Holy Sites get major adjacency from coastal tiles, and +50% production towards the district and associated buildings
    • Harbors get +2 adjacency from an adjacent Holy Site
    • Melee naval units production bonus reduced to 25%
    • Ranged unit production and experience bonus reduced to 25%
    • Nubian Pyramids UI now provides 2 of the appropriate resource for adjacent districts (food for city center) and can be built on flat Plains
    • Pitati Archer reduced to 25 strength
    • No longer receives a movement bonus when declaring a surprise war
    • Immortal Adjusted to 35 Combat (was 30)
    • Now receives a relic upon founding or completing a religion
    • Winged Hussar availability moved to Divine Right (was Mercenaries)
    • Baths get +1 culture from each adjacent district
    • Now only receives 4 bonus tiles when founding a city (was 8)
    • Cossack UU Combat reduced to 62
    • Lavra gets Writer, Artist, and Musician points at Drama & Poetry instead of right away
    • Golf Course UI updated as follows:
          +1 Culture and +2 Gold
          +1 Culture and +1 Gold if placed adjacent to the city center
          +1 Culture if adjacent to an Entertainment Complex
          +1 Amenity
          +1 Housing at Urbanization
          +1 Culture at Diplomatic Service
    • Kurgan UI now provides +1 production for each adjacent pasture
    • Civilization Ability is updated to allow faith-purchasing of any light, heavy, or ranged cavalry units
    • Saka Horse Archer has been updated as follows:
          Cost: 70
          Ranged Combat: 25
          Combat: 15
          Maintenance: 2
          Range: 2
          Movement: 4
    • Mission UU updated as follows:
          +2 Faith
          +2 Science if adjacent to a Campus
          +2 Faith if on a foreign continent
          Available at Theology
          Provides +1 Housing at Civil Service
          +2 Science at Enlightenment
          +2 Loyalty if on a foreign continent
    • Fleets unlocked at Mercenaries instead of Mercantilism
    • 30% discount on Missionaries
    • War Cart UU reduced to 28 strength, now costs 1 maintenance
    • Ziggurat UI +1 culture moved from Cultural Heritage to Diplomatic Service
    • Corps and Army +5 bonus moved to Mobilization

Part 2: Units (Replacement UUs also adjusted... see "Part 1: Civs", above)
  • Siege units get +10 ranged defense
  • Anti-Air guns moved to Steel tech
  • Battleships, Destroyers, and Missile Cruisers +15 anti-air strength
  • Privateers are now available at Exploration
  • Infantry buffed to 72 Combat and 3 Movement, and cost 1 niter maintenance
  • Warrior Monks are now 38 Strength

Part 3: World Wonders and Natural Wonders
  • Great Library: Now Available at Drama and Poetry
  • Hanging Gardens: Now provides +1 housing to each city within 6 tiles
  • Mausoleum at Halicarnassus gives +1 retirement to Admirals and Generals instead of Engineers
  • Venetian Arsenal: Changed to provide +100% to ship production
  • Crater Lake now gives +2 Food, +2 Science, and +4 Faith
  • Cliffs of Dover provides an additional +2 Food
  • Dead Sea provides an additional +2 Food
  • Eye of the Sahara provides +2 Food, +2 Science, and +2 Production
  • Galapagos Islands provides an additional food on adjacent tiles
  • Lake Retba gets +2 Food added
  • Pantanal gets +2 Science added
  • Ubunsur Hollow now provides +2 Faith, +2 Food, and +2 Production
  • Goibustan now +4 Culture and +4 Production
  • White Desert now +2 Science, +2 Culture, and +6 Gold
  • Chocolate Hills now +3 Food, +3 Production, and +1 Science
  • Devil's Tower grants 2 Faith to adjacent tiles instead of 1

Part 4: Religions
  • Crusade reduced to +7
  • Lay Ministry is now +2 Faith/Culture for appropriate districts
  • World Church is +1 Culture/3 Foreign Followers
  • Cross Cultural Dialogue is +1 Science/3 Foreign Followers
  • Pilgrimage is now +3 Faith per foreign city
  • Tithe is now +1 Gold/3 Followers
  • Zen Meditation now requires only 1 district
  • Religious Communities now applies to Holy Sites
  • Itinerant preachers percentage increased to 40 from 30

Part 5: Pantheons
  • Religious Idols gets +3 Faith instead of +2
  • Monument to the Gods now affects Wonders of any era
  • Stone Circles gets +3 faith instead of +2 from Quarries
  • Goddess of the Harvest percentage reduced to 50% from 100%
  • Goddess of the Hunt gives +2 Food
  • Goddess of Festivals gives +2 Food
  • God of Craftsman production increased to +2 from +1
  • God of War gives +1 Great Person Points to Harbors, Encampments, and Commericals

Part 6: Other
  • Niter can spawn on desert floodplains
  • Aluminum can spawn on rainforest (should definitely make it more dispersed around maps)
  • Moon landing only gives 5x Science as Culture instead of 10x
  • Computers and Environmentalism give +50% tourism boost instead of +25%
  • Can improve offshore Oil at Refining Tech (when Oil is revealed)
  • Tourism from wonders increase to 5
  • Trade routes pass along 3 religious spread for send sending and destination cities instead of 1 and 0.5
  • Citizen specialists now give +1 main yield (ex. +1 science for campus specialist)
  • Nan Madol suzerain bonus only applies to special districts now
  • Valletta suzerain bonus now works with Georgia's walls
  • Research Labs give 5 science instead of 3 (unpowered)
  • Limes policy card now provides +100% production to Siege Units and does not expire
  • Fishing boats give +1 production
  • Art is now 4 culture and 4 tourism instead of 3 and 2
  • Artifacts are now 6 culture and 6 tourism instead of 3 and 3
  • Music gives 12 culture and 8 tourism instead of 4 and 4
  • Relics give 6 tourism instead of 8
  • 150 tourism required to gain one foreign tourist (instead of 200)
  • Warlord's Throne gives +25% production towards naval and land military units, -1 unit maintenance cost, and +15 to strategic resource stockpiles

Part 7: Bugs/Exploits
  • Can declare war on a city-state on the same turn an opposing Amani is removed instead of having to wait 10 turns
  • Artwork from the same artist give their standard culture and tourism yields instead of 1 culture and 1 tourism
Last edited by codenaugh[icon_strength_large]; Apr 4 @ 9:29pm
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Showing 1-3 of 3 comments
Ruby Dec 19, 2018 @ 4:50pm 
Nice balance, ty for making game better!
CCCJOY Feb 2 @ 9:29pm 
Hi I noticed you asked for comment if it is working now without crashes, I in fact had disabled because it didn't work, but now it works... I'm not sure if updates cause Disabled mods to Activate somehow (or somehow I did this myself thru juggling other mods) but it now works fine. Good job!
Xifircas Apr 2 @ 12:52pm 
hi, come pantheons changes don't work, as godess of the hunt and godess of festivals
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Showing 1-3 of 3 comments
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