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报告翻译问题
Medium and large zeds spawn more frequently.
Increased small zed spawns.
Zeds move and attack slower (40-60% normal speed).
Increased zed spawns.
Only Gorefasts, Gorefiends, Scrakes, and Fleshpounds spawn.
I don't know if this is possible, but...
Difficulty H.O.E
Length Chooseable.
Ammo Packs Spawn More frequently but Don't give as much ammo as it normally would.
Length of the game changes how much dosh is earned Per wave
4 waves
1:50
2:95
3:135
4:195
7 Waves
1:25
2:45
3:65
4:75
5:107
6:125
7:150
10 Waves (Most Brutal & Most Challenging)
1: 10
2: 15
3: 25
4: 30
5: 43
6: 56
7: 78
8: 87
9: 95
10: 100
Reason: Due to their low health they can be easily dispatched so increasing their number would give most player abit of a hard time even tho they are the weakest. And they also the easiest to clone.
Reduced zed amount. (For compensation)
Reduced spawn rate. (For compensation)
-Spawn with 100 heavy body armor (can only receive damage from supersonic attacks)
-There's no limit of how much armor you can have
Basically instead of healing with syringe you would have to spend money on armor to stay alive
And Sirens can insta kill you
-Each headshot gives you back 1 bullet
-Dosh income is greatly reduced
You'll have to land accurate headshots if you don't want to run out of ammo
-Only clots spawns
Just keep your distance and don't let them touch you
-Max health reverts back to normal after each wave
Shot only if you're sure you'll hit Zed. Wasting ammo by shooting at walls and floors will be punished.
With shotguns, at least one pellet has to hit Zed. Each swing with melee weapon must deal damage.
-No skills, no perk bonuses
No perk bonuses, no perk skills, no any buffs. Instead of using perk skills, try using just your own.
-When Zed damages player, there's a chance that it'll activate Human Time
-Zed Time skills are inverted
Human Time is basically Zed Time for Zeds. To them it'll look like humans are moving and shooting slower.
And to us it'll look like Zeds are moving and attacking much faster.
About inverting Zed Time skills:
If your Zed Time skill allowed you to shoot 3 times faster during Zed Time. You'll shot 3 times slower during Human Time
If you could move faster, then you'll move slower. If your shots could penetrate everything, they won't be able to penetrate anything. If you released healing gas, you'll release poisoning gas. If you had unlimited ammo, you'll have no ammo and won't be able to shoot during Human Time.
Basically, instead of seeing how much dosh you have, you'll see how much dosh all players have in total.
And that dosh is shared, meaning anyone can spend any amount of it.
This will make some tricky situations.
You'll have to think how much money you'll spend.
Do you want to be fair and leave enough dosh for your teammates.
Or you'll run to the trader, spend all money for yourself and leave your teammates with empty pockets and huge wish to chop you to pieces.
- Damage is increased by 20% for SG500, M4, Trench Gun, Winchester, SPX
-Damage is decreased by 50% for Boomstick, Doomstick (alt fire only), HX25, M79, RPG, Crossbow, Rail Gun, M99
-You spawn as random perk and your perk will be randomly changed after every wave
-Perk you get will be chosen randomly, but every perk will be chosen only once. Meaning you'll play one wave as each perk.
-Trash Zeds restore 1hp
-Medium Zeds restore 5hp
-Scrakes and FPs restore 10hp
-Killing Zed that was not damaged before with only 1 bullet doubles hp restored