Garry's Mod

Garry's Mod

gmDoom
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ghor  [Entwickler] 3. Mai 2013 um 12:43 Uhr
Official gmDoom mapping thread
Grab the mapping tools + readme here:
gmDoom Mapping Tools - 03 May 2013 Edition

This includes a Hammer .fgd for gmDoom, placeholder models for Hammer to display, and an example map. These tools will be updated as I make more entities available, and I'll be sure mention any update to these tools in the gmDoom Change Notes.

I'll be adding relevant information to this post over time.
Zuletzt bearbeitet von ghor; 22. Sep. 2017 um 18:44 Uhr
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Sweet!
Vermillion 18. Mai 2013 um 18:44 Uhr 
I posted this in a related thread but a seperate mod for gmDoom called "Maps for gmDoom" will load the maps in any standard map and let you play it.
This is probably a really nooby question to ask, but I'm getting the purple and black checkerboard when I compile my map. How can I fix that?
ghor  [Entwickler] 29. Mai 2013 um 7:14 Uhr 
Ursprünglich geschrieben von Mrs. Nesbitt:
This is probably a really nooby question to ask, but I'm getting the purple and black checkerboard when I compile my map. How can I fix that?

I need you to be a bit more specific than that. What is displaying a missing texture? gmDoom entities? Parts of the map? The entire screen?
rantlig 3. Feb. 2014 um 15:22 Uhr 
Ursprünglich geschrieben von Ghor:
Grab the mapping tools + readme here:
{LINK ENTFERNT}

This includes a Hammer .fgd for gmDoom, placeholder models for Hammer to display, and an example map. These tools will be updated as I make more entities available, and I'll be sure mention any update to these tools in the gmDoom Change Notes.

I'll be adding relevant information to this post over time.
Titanic4 21. Juli 2015 um 10:24 Uhr 
The Steam link filtering has removed the link from this topic thinking that it may contain malware. Are you sure that the removed link was safe?
Where i can find definition of which gmDoom monster is Doom monster? I mean, in VHE monsters have other names.
Zuletzt bearbeitet von [TMI]RastaMan; 23. Sep. 2017 um 4:09 Uhr
Cipher 15. Juni um 14:15 Uhr 
Sorry if this isnt completely relevant to this post but Im not sure where else to get help. The gmDoom addon seems to freeze a Doom map I created. It occurs right after the player respawns while a Doom enemy is present in the map. Ive tried debugging to find the cause but I cant find out anything about the problem. Other maps dont have this problem. The only error for the enemy NPCs is "too late to precache" in the console, but im not sure if thats related to the map freezing. Some people have experienced this in my map with gmDoom. Do you know anything that might be causing this with gmDoom? Thank you very much for any information you might be able to give

Reminder: This problem occurs in Sandbox mode, I havent used any gmDoom mapping tools
Zuletzt bearbeitet von Cipher; 15. Juni um 14:18 Uhr
Cipher 18. Juni um 12:00 Uhr 
I found the cause. It was a leak that caused the map to freeze with the Doom NPCs in it
Anyone can fix that entities are seen as pink-black cylinders?
Also what's wrong with these entities names??
Anyone can give me fixed config with sprites in Hammer and proper names???

And where i can find Doom 2 textures for Hammer without damned
smoothing?
Zuletzt bearbeitet von [TMI]RastaMan; 20. Juni um 4:23 Uhr
I can't spawn keycards in VHE. Why?
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