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 This topic has been pinned, so it's probably important
Lukrieg  [developer] Apr 13, 2013 @ 1:22pm
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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Showing 1-15 of 91 comments
My-nameisarre Apr 23, 2013 @ 3:32am 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Directorscar Apr 23, 2013 @ 4:24pm 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan May 4, 2013 @ 9:12am 
Err, everything?
Herr Gamer May 6, 2013 @ 8:00am 
Rich Storyline :D
Oskutin  [developer] May 6, 2013 @ 3:24pm 
Originally posted by DBBmaster1:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [developer] May 6, 2013 @ 3:25pm 
Originally posted by Herr Gamer:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
Axelrod May 7, 2013 @ 1:36pm 
Easter Eggs?
Oskutin  [developer] May 7, 2013 @ 1:49pm 
A lot.
I See Nothing May 10, 2013 @ 10:17am 
Chest and Feet ???
Oskutin  [developer] May 10, 2013 @ 12:47pm 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing May 11, 2013 @ 10:40am 
ok cool any idea on when the demo is coming
Chino_Gaming May 12, 2013 @ 3:31pm 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [developer] May 12, 2013 @ 3:41pm 
The game has kebab.
And nothing can beat the kebab :v
Last edited by Oskutin; May 12, 2013 @ 3:46pm
sgt_match May 13, 2013 @ 8:50am 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [developer] May 13, 2013 @ 11:15am 
We have storyline already written, but i don't want to leak it too much.
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