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Aidez-nous à traduire Steam
The existing categories are:
misc1, misc2, misc3, misc4, misc5, power, combo1, combo2, combo3, combo4, combo5, off1, off2, off3, off4, off5, def1, def2, def3, def4, def5
So if you want the shop to have every offensive upgrade you just set categories to "off1 off2 off3 off4 off5"
(also my friend has got a problem with a missing sound error)
----- SOUND ERROR - HMW BETA 1.04 DEBUG -----
System.TypeInitializationException: Typinitieraren för OpenTK.Audio.AudioContext utlöste ett undantag. ---> System.TypeInitializationException: Typinitieraren för OpenTK.Audio.AudioDeviceEnumerator utlöste ett undantag. ---> System.DllNotFoundException: Det gick inte att läsa in DLL-filen openal32.dll: Det går inte att hitta den angivna modulen. (Undantag från HRESULT: 0x8007007E)
vid OpenTK.Audio.OpenAL.Alc.MakeContextCurrent(IntPtr context)
vid OpenTK.Audio.OpenAL.Alc.MakeContextCurrent(ContextHandle context)
vid OpenTK.Audio.AudioDeviceEnumerator..cctor()
---♥♥♥♥♥♥på stackspårning för interna undantag ---
vid OpenTK.Audio.AudioDeviceEnumerator.get_IsOpenALSupported()
vid OpenTK.Audio.AudioContext..cctor()
---♥♥♥♥♥♥på stackspårning för interna undantag ---
vid OpenTK.Audio.AudioContext.get_DefaultDevice()
vid TiltedEngine.Audio.SoundEngine.Initialize(Single glblVol, Single musicVol, Single sfxVol) i C:\Arbete\Programmering\C#\ARPGProj\trunk\Tilted Engine\TiltedEngine\Audio\SoundEngine.cs:rad 59
-----
♥♥♥♥♥♥= end
The idea is basically to have a doodad with a bunch of states with different graphics, then listen to a Hit event on that doodad and change the graphics, then when enough hits have been done you destroy that doodad and spawn a new one which is just a hole and no collision.
Does your friends sound error disappear if he removes the OpenAL32.dll file?
will there be a place people can post them?
Theshadow_911: Just create a new folder with the info.xml and level.xml files and it should show up in the debug build (Hammerwatch.exe in the editor folder), to make the scenario work in the release build (the regular Hammerwatch.exe) you need to create a .hbm file which is done with the LevelPacker.exe (just drag a scenario folder to LevelPacker and it should output a .hbm)