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OpenAl32.dll fail
I know the OpenAl32.dll file is in the folder of your beta release, however when I start the game up it says that OpenAl is not installed, and therefore I do not get any audio out of the game. I must also let you know that I can't even run Jamestown on my PC for the same reason. (Even though OpenAL32.dll file is in the Jamestown folder as well.) Do you have any sugestions or alternative options for sound? I'll be sure to update this information to the ticket I have running with Steam currently about Jamestown. Game looks great, I can't wait to see the finished project/try out the beta. Keep up the good work!
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hipshot  [utvecklare] 17 apr, 2013 @ 3:49 
What happens if you remove the openAL dll from the gamefolder?
Also, try and download and install openAL from creative (just serach the web) and then remove the game dll and see if it works.
[Kaos]Sang-Drax 17 apr, 2013 @ 13:55 
Thanks, issue resolved, sound + music works just fine w/o OpenAl32.dll. Las question, do you have a Kickstart program, or the ability to pre-order? I absolutly love your beta demo. Reminds me of a lot of game I played in my younger days. Excelent work on the game so far! You have my admiration.
hipshot  [utvecklare] 17 apr, 2013 @ 23:25 
Nah, no kickstarter or similar - shoulden't take to long before the game's done anyway.
[Kaos]Sang-Drax 18 apr, 2013 @ 14:51 
Will there be a save game in the final product? I haven't shut it off yet because I haven't had time to finish the demo. Also I noticed the music stops looping once the game has been running for too long. (Left the game unatended for several hours yesterday while doing life stuff.)
hipshot  [utvecklare] 19 apr, 2013 @ 4:48 
There will be a save feature of course.
The music stop-thingie is a bug.
Okay, well it seems to have fixed itself, I fought a boss last night and the music was back on.
[Kaos]Sang-Drax 24 apr, 2013 @ 17:49 
Hey Hipshot is multiplayer up yet? I'm trying to host a game with my brother but not sure how to do it via internet.
[Kaos]Sang-Drax 24 apr, 2013 @ 18:42 
Disregard last post, we found out how to do it. However I thought I'd let you know (you probably know already) that there's a bit of a glitch online where the instance splits up and you can't progress because the players freeze onscreen while data is still transfering (monster kills, health, etc) Anyway, the game continues to impress me the more I play it, and discover new things.
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