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Player regenerates 5% of their primary ammo back every 3 seconds
+25% Maximum primary ammo on wearer
Banner +20% area of effect radius boost (Hidden)
Banner lasts 4 seconds longer (Hidden)
Banner gives teammates +30% Maximum primary and secondary ammo
Banner give you an extra +25% Maximum primary ammo (adding up to +50%)
-40% Maximum primary ammo on wearer
Wearer has a 20% chance to use extra ammo on a shot
-Johnny's Walking Stash of Beer
Slot: Secondary
(o)Requires 600 damage to fill up 'Beer' bar. Can be drinke when 'Beer' bar is full.
(o)On drink: you deal full crits, but you're projectiles have +5 random projectile deviation and you move 15% slower. This happens for 9 seconds.
(+)On drink: recover 50% HP
(-)After effect ends: Become drunk for 5 seconds
Requires 750 to fill up RAGE! meter.
On RAGE! Activation: Soldier drinks the bottle.
During RAGE!, User and surrounding teammates have +20% Attack speed, +20% Reload speed and +20% Movement speed.
+Mann Up:After Drinking, Anyone Around You Gains +20% Max Health, +25% Max Damage.
-Recharge Time is 20 Secs
-Max Health is Decreased by 5%
Pros:
-Primary fire: Drink, healing you 25% of your max health. (Recharges after 12 seconds)
-Alt-Fire: Throws a beer acting as a small health pack
Cons:
-75% movement speed while drinking
-Cannot jump while drinking.
take a sip of beer causing the player to move 50% faster and deal 50% more damage
cons:
while on edge, you cant use your primary.
-25 max health
On seap:+20% reload,firing speed and +2 degrees random projectile deviation on 6 seconds
(Hidden stat:+20% faster deploy)
=On death: after respawn you have only one seap
Cons:-14 seconds recharge for one seap
(hidden stat: you cannot detain effect like banner )