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The description does say that NPS isn't compatible with mods that mess with world/map gen, so fair enough. Hopefully these incompatibilities can get ironed out eventually, though.
Other observations:
Lichen-covered dirt (defname MossyTerrain) and other biome exclusive vanilla terrain doesn't seem to have a wet variant defined.
Wet sand is intensely OP at 200% fertility, eclipsing rich soil which is 180%. Wet soil is similarly classified above rich soil at 200%.
I tried using dev mode to turn them to shallow water and even soil, but they just start turning back into moving water, but now it happens even without rain.
I'm not sure if this is a bug or intended behaviour, but I wanted to check on it.
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[Verse.IntVec3,TKKN_NPS.cellData].get_Item (IntVec3 key) [0x00000] in <filename unknown>:0
at TKKN_NPS.Watcher.checkIfCold (IntVec3 c) [0x00000] in <filename unknown>:0
at TKKN_NPS.Watcher.checkPawns () [0x00000] in <filename unknown>:0
at TKKN_NPS.Watcher.MapComponentTick () [0x00000] in <filename unknown>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
System.IndexOutOfRangeException: Array index is out of range.
at Verse.TerrainGrid.TerrainAt (IntVec3 c) [0x00000] in <filename unknown>:0
at Verse.GridsUtility.GetTerrain (IntVec3 c, Verse.Map map) [0x00000] in <filename unknown>:0
at TKKN_NPS.cellData.get_currentTerrain () [0x00000] in <filename unknown>:0
at TKKN_NPS.cellData.setTerrain (System.String type) [0x00000] in <filename unknown>:0
at TKKN_NPS.Watcher.doCellEnvironment (IntVec3 c) [0x00000] in <filename unknown>:0
at TKKN_NPS.Watcher.checkRandomTerrain () [0x00000] in <filename unknown>:0
at TKKN_NPS.Watcher.MapComponentTick () [0x00000] in <filename unknown>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
EDIT: Interestingly enough, if I turn the main weather control off, but leave everything else on, I get the same error, but it happens much less frequently.
http://puu.sh/yUUuA/a959404741.jpg
Pain NaN%
I am also getting this error.