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This is what I was thinking.
I would not like to see bots been used against players directly, however I like the idea of decoy bots barrak posted above. Another good use of bots would be escort missions, 1 team has to protect a convoy of large transport bots, while another team must try to destroy it. These bots would need high shields and the ability to repair over time, stopping the raiding team slowly weakening them with hit and run attacks, avoiding any PvP combat.
I'm not a fan of defense objectives, but I'm sure many would appreciate that.
One more question - what about survival Co-Op missions? Like party have to reach some destination point, have to pass different locations and fight various NPCs. And if party looses member or, say, more than X% of members, quest fails. This scenario seems very interesting to us (devs). Should it be interesting to you?
But if three or four ships go in, one careens into a wall, and the entire team immediately loses--count me out.
Come to think of it, just 'unlockable' would go a long way.